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Home > Consumer Goods > Travel & Leisure > Entertainment > Internet
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Online Entertainment Market Research Reports

Find comprehensive market research and company reports on the Internet entertainment industry. More specifically, find reports on industries such as Online Gambling and Gaming. Reports include data on market segmentation, size and growth in US, UK, Europe, Asia and global markets.

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Price
Online Games Market in Korea
By: Pearl Research
Market research and consulting firm Pearl Research forecasts the online games market in South Korea grew 20% in 2008. These key findings are contained Pearl Research’s new “Online Games Market in Korea” study.  |  more...
11/1/2009       $3,500.00
Online Games Market in Vietnam
By: Pearl Research
Pearl Research forecasts the number of users playing online games market in Vietnam to exceed 10 million by 2011, driven by rising incomes, increasing PC and Internet penetration rates, and a large population of youth  |  more...
11/1/2009       $3,000.00
Online Dating & Matchmaking in the US - Industry Risk Rating Report
By: IBISWorld
Industry Risk Ratings Synopsis This Industry Risk Ratings report from IBISWorld evaluates the inherent risks associated with the Online Dating & Matchmaking in the US industry. Industry Risk is assumed to be 'the difficulty, or otherwise,  |  more...
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10/17/2009       $825.00
Zune HD: Getting It Right the Fourth Time Around
By: IDC
This IDC Insight analyzes Microsoft's launch of the Zune HD and associated Zune Marketplace announcements. It also takes into consideration Apple's recent announcements around the iPod lineup and iTunes  |  more...
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10/15/2009       $500.00
Global Casinos and Gaming (including Internet)
By: IBISWorld
Industry Market Research Synopsis This Industry Market Research report from IBISWorld provides a detailed analysis of the Global Casinos and Gaming (including Internet) industry, including key growth trends, statistics, forecasts, the competitive environment including market shares  |  more...
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9/29/2009       $825.00
Electronic Gaming Products
By: First Research, Inc.
The electronic gaming products manufacturing industry includes about ---100 companies with combined annual revenue in North America of about $7 billion and worldwide sales of about $20 billion. Major companies include Microsoft, Nintendo, Sony, and  |  more...
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9/21/2009       $129.00
Global Online Gaming Report 2009
By: yStats.com GmbH & Co. KG
The global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity for several online and media  |  more...
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9/1/2009       $3,000.00
Teen Music Doesn’t Have To Be Free
By: Yankee Group
The myth that music has to be free for teens to adopt it is just that: a myth. Teens primarily turn to friends to discover music, but when it comes to acquiring music, they are  |  more...
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9/1/2009       $995.00
The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook.
By: Business Insights
Introduction The global video gaming market is expected to grow at a CAGR of 8.9% over the period 2008-2013 to reach $76.1bn in 2013. In the future the market will be driven primarily by online and  |  more...
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8/1/2009       $2,875.00
Gaming Industry - India
By: Netscribes (India) Pvt. Ltd.
India has emerged as a one-stop destination for game development with outsourced services constituting 80% of total market. The market for gaming development in India is expected to witness growth of 37% p.a. and reach  |  more...
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7/17/2009       $475.00
Online and Interactive Gambling - UK
By: Mintel International Group Ltd.
Is Online and Interactive Gambling More Attractive to Casual or Hardcore Gamblers? Only a very small minority of UK adults actually participate in online gambling, but very few will be unaware of its existence and  |  more...
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7/1/2009       $3,390.00
Gaming in the Interactive World - US
By: Mintel International Group Ltd.
As consumers increasingly look to the web for entertainment and socializing, gaming companies have been anxiously seeking new ways to incorporate the web into their platforms—and avoid losing young consumers to the social media, online  |  more...
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7/1/2009       $3,995.00
China Online Gaming Market Analysis
By: RNCOS
The online gaming market has emerged as the most dynamic and transforming segment of the overall gaming industry in China. It has been witnessing a series of developments driven by increasing Internet and broadband penetration,  |  more...
6/1/2009       $800.00
Spring 2009 Mobile Lottery Platform Market Potential Study
By: InfoTek Research Group
As Lottery organizations across the U.S. seek to develop playership among the up-and-coming generations of Lottery players, many are also looking to the Internet and mobile phone as a platform for reaching this audience. Along  |  more...
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6/1/2009       $695.00
Online Dating & Matchmaking in the US - Industry Market Research Report
By: IBISWorld
Industry Market Research Synopsis This Industry Market Research report from IBISWorld provides a detailed analysis of the Online Dating & Matchmaking in the US industry, including key growth trends, statistics, forecasts, the competitive environment including market  |  more...
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5/21/2009       $825.00
Nordic Consumer Survey, Entertainment
By: IDC
This study is part of a series of studies and represents the findings from IDC's annual consumer survey. In addition to the document, an Excel tool is provided for in-depth analysis of the results. "The convergence  |  more...
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5/11/2009       $6,250.00
Black Entertainment- US
By: Mintel International Group Ltd.
Black consumers spend their leisure time in a variety of ways, some common and some more non-traditional (as do all ethnic groups). They exhibit stronger preferences for a specific set of activities that remains consistent  |  more...
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5/7/2009       $3,995.00
The 2009 Report on Online Video Games: World Market Segmentation by City
By: Icon Group International, Inc.
This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important criteria in prioritizing markets,  |  more...
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5/1/2009       $795.00
The 2009 Report on Online Sports Programming: World Market Segmentation by City
By: Icon Group International, Inc.
This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important criteria in prioritizing markets,  |  more...
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5/1/2009       $795.00
Digital Media - Gaming, Gambling & Virtual Worlds
By: Paul Budde Communication Pty Ltd
The global online gambling industry continues to grow, despite the US regulatory restraints and the economic downturn. Online gambling operations are cheaper to operate than traditional establishments so are better placed to weather an economic  |  more...
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4/23/2009       $70.00
Australia - Digital Media - Online Media Industry
By: Paul Budde Communication Pty Ltd
This annual report offers a wealth of information on the industry behind the various developments of digital media in terms of information, communication and entertainment. The report includes analyses, statistics, forecasts and trends. It provides  |  more...
4/22/2009       $595.00
Market Re-forecasts: Leisure and Entertainment - US
By: Mintel International Group Ltd.
Mintel has undertaken some bold initiatives that provide crucial insight into current market conditions and approaches to a range of markets moving forward. Most dramatically, Mintel conducted an exhaustive re-evaluation of consumer market forecasts of  |  more...
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4/1/2009       $6,000.00
Men Online
By: eMarketer
US men are the minority online. Currently, 96 million males are Internet users, compared with 103 million females. eMarketer estimates that the number of men online will reach 106 million in 2013—but remain the minority.  |  more...
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4/1/2009       $695.00
Online Games Market in China
By: Pearl Research
Pearl Research forecasts the online games market in China will exceed $5.5 billion in 2012. The market grew more than 63% to reach $2.8 billion in 2008. These findings are contained in Pearl Research’s  |  more...
4/1/2009       $4,500.00
Subscription MMOGs: Life beyond World of Warcraft
By: Screen Digest
'Subscription MMOGs: Life beyond World of Warcraft' is a detailed review of the subscription market for massively multiplayer online games in North America and Europe. It includes market sizing for 2008 and updated forecasts to  |  more...
3/23/2009       $4,090.00
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