US: 800.298.5699
Int'l: +1.240.747.3093
 
Matching geography
Reports matching your search in:
 
 
Join Alert Me now!
Receive bi-weekly email alerts on new market research

Sign up today!
RSS Feeds

Entertainment market research reports and industry analysis

1    3    5  6  
In-Car Entertainment in Norway
1/24/2014 | published by: Euromonitor International
... notably, more and more new cars sold in the country, even mid-priced and economy models, now come with built-in media players, navigation systems and advanced speaker components as standard, which has inevitably reduced the demand ...  |  read more...
USD 900
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
1/29/2014 | published by: Paul Budde Communication Pty Ltd
... to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services based on entertainment. In 2014 improved infrastructure is helping to drive these ...  |  read more...
USD 125
In-Car Entertainment in Vietnam
1/27/2014 | published by: Euromonitor International
... who were able to own a car mostly belong to middle-income and high-income consumers. As such, they were able to afford cars which were pre-equipped with good entertainment systems. In the meantime, consumers who owned ...  |  read more...
USD 900
In-Car Entertainment in Portugal
1/29/2014 | published by: Euromonitor International
... large in the collective consumer consciousness, destroying consumer confidence and limiting spending to life’s essentials. Over the course of 2012, according to published information, sales of new cars fell by 38% in Portugal following the ...  |  read more...
USD 900
In-Car Entertainment in Ukraine
11/25/2013 | published by: Euromonitor International
... and fears of possible currency devaluation. In combination with the comparatively low growth in incomes, the factors contributed to consumer cautiousness in expenditure. Euromonitor International's In-Car Entertainment in Ukraine report offers a comprehensive guide to ...  |  read more...
USD 900
In-Car Entertainment in Argentina
12/10/2013 | published by: Euromonitor International
... were reported at 1.7 million units in 2012, representing a decrease of 4% from 2011. Although new and used car sales have slowed, the market still showed a good performance particularly given that 2011 was ...  |  read more...
USD 900
In-Car Entertainment in the Philippines
12/10/2013 | published by: Euromonitor International
... availability and usefulness of the relatively-new product. Value sales, on the other hand, experienced a slower increase, at 7% in constant terms in 2013. This was attributable to a greater preference for more affordable brands ...  |  read more...
USD 900
Global In-flight Entertainment Market Assessment
7/11/2013 | published by: Frost & Sullivan
... 2020. Cumulative revenue is projected to be $?? million, with a Compound Annual Growth Rate (CAGR) of ??per cent. The connectivity segment has the maximum growth potential and will change the hardware and content markets. ...  |  read more...
USD 10,500
Global Automotive Infotainment Technologies Market 2013-2023
7/3/2013 | published by: Visiongain
... seen substantial growth with the increased popularity of smartphones and tablets. IVI in its current form has been around since the 1990s but improvements in computing technology and the wireless infrastructure have resulted in new ...  |  read more...
USD 2,837
Plunkett's Entertainment & Media Industry Almanac 2013: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
2/8/2013 | published by: Plunkett Research, Ltd.
... companies Industry Glossary Pages: 661 Statistical Tables Provided: 16 Companies Profiled: 473 Geographic Focus: Global A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain ...  |  read more...
USD 349.99
Plunkett's Entertainment & Media Industry Trends & Statistics 2013: A Summary of Plunkett's Entertainment & Media Industry Almanac 2013
2/8/2013 | published by: Plunkett Research, Ltd.
... 16 Geographic Focus: Global A condensed market research report excerpted from Plunkett’s Entertainment & Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that ...  |  read more...
USD 199.99
Global Mobile Entertainment Market 2011-2015
11/9/2012 | published by: TechNavio - Infiniti Research Ltd.
... 3G and 4G. The Global Mobile Entertainment market has also been witnessing the emergence of application stores. However, the piracy of mobile entertainment sources could pose a challenge to the growth of this market. TechNavio's ...  |  read more...
USD 1,500
Global In-vehicle Entertainment and Information Systems Market 2012-2016
1/24/2013 | published by: TechNavio - Infiniti Research Ltd.
... Global In-vehicle Entertainment and Information Systems market has also been witnessing the emergence of in-car 3D entertainment. However, intricate software and hardware design could pose a challenge to the growth of this market. TechNavio's report, ...  |  read more...
USD 2,000
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
9/16/2013 | published by: Paul Budde Communication Pty Ltd
... to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have ...  |  read more...
USD 115
Augmented Reality in Gaming and Entertainment
3/1/2013 | published by: Mind Commerce Publishing
... potential of many industry verticals including: Education Healthcare Public Safety Manufacturing Energy Management Gaming and Entertainment Augmented Reality in Gaming and Entertainment analyzes emerging AR applications in gaming and the general entertainment industry as a ...  |  read more...
USD 995
Global Mobile Media - Entertainment, Social and Gaming
1/16/2013 | published by: Paul Budde Communication Pty Ltd
... apps, with mobile gaming, mobile gambling, mobile social networking, mobile music and mobile video all increasing in popularity. This report provides a global overview of developments in the mobile entertainment sector, with supporting statistics, where ...  |  read more...
USD 95
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
6/4/2013 | published by: Paul Budde Communication Pty Ltd
... the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have attracted much attention over the past couple of years. A stream of ...  |  read more...
USD 115
The 2013-2018 Outlook for Automotive Entertainment Systems in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. dollars), or ...  |  read more...
USD 495
The 2013 Report on Cell-Phone Games: World Market Segmentation by City
6/19/2013 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 795
Indian Mobile Gaming Market Forecast to 2017
8/1/2013 | published by: RNCOS
... speed networks, like 3G and 4G services in the country. With a growing mobile subscribers’ base, the Indian mobile gaming market is poised to reach new heights. Increasing percentages of young population, steadily rising disposable ...  |  read more...
USD 900
The 2013-2018 Outlook for Automotive Entertainment Systems in the United States
7/17/2013 | published by: Icon Group International, Inc.
... (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state ...  |  read more...
USD 495
The 2013-2018 Outlook for Mobile Adult Content Services in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. ...  |  read more...
USD 495
The 2013-2018 Outlook for Wireless Gaming in the United States
7/17/2013 | published by: Icon Group International, Inc.
... of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of ...  |  read more...
USD 495
The 2013-2018 World Outlook for Automotive Entertainment Systems
7/15/2013 | published by: Icon Group International, Inc.
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader ...  |  read more...
USD 795
China Mobile Phone Game Industry Report, 2013-2016
9/1/2013 | published by: Research in China
... In H1 2013, China mobile phone game industry experienced blowout growth with the market scale bagging RMB5.013 billion, up 66.1% month-on-month or up 135.3% year-on-year, equivalent to the market scale throughout 2012 and with the ...  |  read more...
USD 2,300
1    3    5  6