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Entertainment market research reports and industry analysis

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In-Car Entertainment in Australia
11/26/2013 | published by: Euromonitor International
... slightly over the review period, resulting in the age of Australia’s private car fleet being around 10 years old on average. Euromonitor International's In-Car Entertainment in Australia report offers a comprehensive guide to the size ...  |  read more...
USD 900
In-Car Entertainment in Denmark
11/26/2013 | published by: Euromonitor International
... is an area that is highly influenced by the performance of new cars. Until the beginning of 2010, a strong decline was noted in the registration of new cars in Denmark, with sales of in-car ...  |  read more...
USD 900
In-Car Entertainment in Ukraine
11/25/2013 | published by: Euromonitor International
... and fears of possible currency devaluation. In combination with the comparatively low growth in incomes, the factors contributed to consumer cautiousness in expenditure. Euromonitor International's In-Car Entertainment in Ukraine report offers a comprehensive guide to ...  |  read more...
USD 900
In-Car Entertainment in Brazil
11/22/2013 | published by: Euromonitor International
... car accessories in general as well as in-car entertainment. This was due to the fact that approximately 70% of new cars in Brazil were sold without any kind of in-car entertainment devices. Euromonitor International's In-Car ...  |  read more...
USD 900
In-Car Entertainment in Poland
11/20/2013 | published by: Euromonitor International
... decrease in sales of new and second-hand cars was associated with the pessimistic situation in the labour market. Many people, fearing job losses, preferred to postpone the decision to change their car and save money ...  |  read more...
USD 900
Wireless Audio Device Market By Products (Speakers, Headphones, Sound-Bars & Microphones),Technology (Bluetooth, Airplay, SKAA, & Wi-Fi), Application (Home, Consumer, Commercial, Automotive & Defense) - Global Forecast & Analysis (2013 – 2018)
11/15/2013 | published by: MarketsandMarkets
... as the name suggest, uses wireless connectivity to stream and play music and other audio. Technological advancements in audio technologies have changed the way music is streamed and enjoyed. Audio industry has woken up to ...  |  read more...
USD 4,650
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
9/16/2013 | published by: Paul Budde Communication Pty Ltd
... to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have ...  |  read more...
USD 115
China Mobile Phone Game Industry Report, 2013-2016
9/1/2013 | published by: Research in China
... In H1 2013, China mobile phone game industry experienced blowout growth with the market scale bagging RMB5.013 billion, up 66.1% month-on-month or up 135.3% year-on-year, equivalent to the market scale throughout 2012 and with the ...  |  read more...
USD 2,300
Global Inflight Entertainment Market 2012-2016
8/9/2013 | published by: TechNavio - Infiniti Research Ltd.
... growth is the increasing number of aircraft orders. The Global In-flight Entertainment market has also been witnessing an increased number of new technologies and solutions. However, complying as per regulatory body norms could pose a ...  |  read more...
USD 2,000
Indian Mobile Gaming Market Forecast to 2017
8/1/2013 | published by: RNCOS
... speed networks, like 3G and 4G services in the country. With a growing mobile subscribers’ base, the Indian mobile gaming market is poised to reach new heights. Increasing percentages of young population, steadily rising disposable ...  |  read more...
USD 900
In-Car Electronics: Entertainment and Navigation - US - August 2013
8/1/2013 | published by: Mintel International Group Ltd.
... has taken place on the vehicle dash. Gone are tactile controls and, in their stead, many automakers are now offering touchscreens with interactive controls that allow for much of the same functionality that one would ...  |  read more...
USD 3,995
The 2013-2018 Outlook for Automotive Entertainment Systems in the United States
7/17/2013 | published by: Icon Group International, Inc.
... (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state ...  |  read more...
USD 495
The 2013-2018 Outlook for Wireless Gaming in the United States
7/17/2013 | published by: Icon Group International, Inc.
... of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of ...  |  read more...
USD 495
The 2013-2018 Outlook for Mobile Entertainment in the United States
7/17/2013 | published by: Icon Group International, Inc.
... of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of ...  |  read more...
USD 495
The 2013-2018 Outlook for Mobile Adult Content Services in the United States
7/17/2013 | published by: Icon Group International, Inc.
... Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of ...  |  read more...
USD 495
The 2013-2018 Outlook for Mobile Music in the United States
7/17/2013 | published by: Icon Group International, Inc.
... of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of ...  |  read more...
USD 495
The 2013-2018 World Outlook for Automotive Entertainment Systems
7/15/2013 | published by: Icon Group International, Inc.
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader ...  |  read more...
USD 795
The 2013-2018 World Outlook for Wireless Gaming
7/15/2013 | published by: Icon Group International, Inc.
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly ...  |  read more...
USD 795
The 2013-2018 World Outlook for Mobile Entertainment
7/15/2013 | published by: Icon Group International, Inc.
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly ...  |  read more...
USD 795
The 2013-2018 World Outlook for Mobile Adult Content Services
7/15/2013 | published by: Icon Group International, Inc.
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow ...  |  read more...
USD 795
Global In-flight Entertainment Market Assessment
7/11/2013 | published by: Frost & Sullivan
... 2020. Cumulative revenue is projected to be $?? million, with a Compound Annual Growth Rate (CAGR) of ??per cent. The connectivity segment has the maximum growth potential and will change the hardware and content markets. ...  |  read more...
USD 10,500
Global Automotive Infotainment Technologies Market 2013-2023
7/3/2013 | published by: Visiongain
... seen substantial growth with the increased popularity of smartphones and tablets. IVI in its current form has been around since the 1990s but improvements in computing technology and the wireless infrastructure have resulted in new ...  |  read more...
USD 2,820
The 2013 Report on Cell-Phone Games: World Market Segmentation by City
6/19/2013 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 795
The 2013 Report on Automotive Entertainment Systems: World Market Segmentation by City
6/19/2013 | published by: Icon Group International, Inc.
... of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by ...  |  read more...
USD 795
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
6/11/2013 | published by: Paul Budde Communication Pty Ltd
... the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have attracted much attention over the past couple of years. A stream of ...  |  read more...
USD 115
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