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Entertainment Market Research Reports & Industry Analysis

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Entertainment Industry Research & Market Reports

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Global Mobile Entertainment Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, ...  |  read more...
USD 3,000
Global Automotive Infotainment Market: Report Analysis 2015-2019
10/14/2015 | published by: TechNavio - Infiniti Research Ltd.
... have led to the advent of infotainment systems. Automotive infotainment systems are an amalgamation of information and entertainment systems. Infotainment systems are a combination of software and hardware devices installed in automobiles to provide audio ...  |  read more...
USD 2,500
Global and China Automotive Audio and Infotainment Industry Report, 2014-2015
10/1/2015 | published by: Research in China
... industry; 3. Automotive infotainment development trends and supply chain 4. Automotive infotainment market and industry 5. Twenty-three key automotive Infotainment vendors The definition of Infotainment is so vague that virtually all vendors have their own ...  |  read more...
USD 2,100
In-Flight Entertainment & Connectivity Market by Product Type (Connectivity, Content, Hardware), Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Very Large Aircraft, Business Jets), Fit (Retrofit, Linefit) - Analysis & Global Forecasts to 2020
9/3/2015 | published by: MarketsandMarkets
... The in-flight entertainment & connectivity market is expected to reach USD 5.80 billion by 2020 from USD 2.85 billion in 2015 at a CAGR of 15.23% from 2015 to 2020. Although the mature markets (such ...  |  read more...
USD 4,650
Australia - Mobile Media - Providers
6/30/2015 | published by: Paul Budde Communication Pty Ltd
... the iPhone and the multiplicity of Android devices and Windows Phones, associated with the increasing takeup of smartphones and tablets. The market among providers has seen some changes over the last few years as company ...  |  read more...
USD 225
Gobal Connected Aircraft Market, By [Entertainment Systems (Embedded In-Flight, Portable In-Flight, BYOD), Services (Passenger Entertainment, Passenger Connectivity, eBusiness, Infotainment, Onboard Emergency), Connectivity Technologies (Swift Broadband,
10/1/2015 | published by: Infoholic Research
... - Trends & Forecast, 2015–2020 The connected aircraft market is one of the fastest growing market due to the growing demand of inflight internet by the air passengers. The connected aircraft entertainment systems provides entertainment ...  |  read more...
USD 3,500
Global In-vehicle Entertainment and Information Systems Market 2015-2019
6/3/2015 | published by: TechNavio - Infiniti Research Ltd.
... navigation, and connectivity have redefined these systems. In-vehicle entertainment and information systems are a combination of software and hardware devices installed in automobiles that provide audio and video content. These systems are embedded with in-vehicle ...  |  read more...
USD 2,500
Connected Aircraft Market Report 2015-2025: Ku-Band, Ka-Band & Air To Ground (ATG) In-Flight Entertainment & Connectivity (IFEC) & Internet of Things (IoT)
6/22/2015 | published by: Visiongain
... global connected aircraft market in 2015 will reach $1,851.8m. If you are involved in the connected aircraft market or intend to be, then you must read this report. It’s vital you keep your knowledge up ...  |  read more...
USD 2,519
Worldwide Automotive In-Vehicle Infotainment System and Microprocessor Forecast, 2015–2019
8/13/2015 | published by: IDC
... opportunity for key semiconductor and sensor suppliers and system vendors. "The in-vehicle infotainment system is becoming a key purchase decision factor for consumers as the automobile becomes an extension of the owner's mobile and connected ...  |  read more...
USD 4,500
Connected Car Market by Connectivity Form Factor (Embedded, Tethered, Integrated), Connectivity Technology (LTE, 3G, HSPA+, Wi-Fi, Bluetooth), Application (Navigation, Telematics, Infotainment) and Geography - Trends & Forecast to 2014 - 2020
5/13/2015 | published by: MarketsandMarkets
... demand for wireless connectivity & mobile Internet with the high level of penetration of smartphones and tablets will put connected cars first in the demand queue.. This will also drive supply-side players in the automotive ...  |  read more...
USD 4,650
Interactive Display Market by Product (Interactive Kiosk, Whiteboard, Table, Video Wall, Monitor), Application (Retail, Education, Healthcare, Entertainment), Panel-Size (17” - 32”, 32” – 65”, Above 65”), & Geography - Global Forecast to 2020
6/22/2015 | published by: MarketsandMarkets
... displays are gaining traction in the urban community owing to the rapid advances in projection technologies and display technologies. Other factors such as input methods that enable different interaction mechanisms and our increased understanding of ...  |  read more...
USD 4,650
Global Automotive Voice Recognition Market 2014-2018
6/6/2014 | published by: TechNavio - Infiniti Research Ltd.
... Communications Inc., Sensory Inc., VoiceBox Technologies Inc.Commenting on the report, an analyst from TechNavio’s team said: “Convenience and affordability are driving the Automotive industry. Telematics and infotainment systems are now popular in Low-end Car segments. ...  |  read more...
USD 2,000
Global Automotive Infotainment Market 2014-2018
5/23/2014 | published by: TechNavio - Infiniti Research Ltd.
... AG, Denso Corp., Harman International Industries Incorp., Panasonic Corp., Pioneer Corp., Bose Corp, Blaupunkt GmbH, Delphi Automotive plc, Fujitsu Ten Ltd., Garmin Ltd., Kenwood Corp. Commenting on the report, an analyst from TechNavio’s team said: ...  |  read more...
USD 2,500
Global In-flight Entertainment (IFE) Market 2015-2019
1/7/2015 | published by: TechNavio - Infiniti Research Ltd.
... connectivity is relatively new. These services enable passengers to enjoy their in-flight time through a host of programs such as games and movies, and enable airlines to effectively engage their passengers and gain a competitive ...  |  read more...
USD 2,500
Social Gaming Companies, Applications, and Platforms: Market Outlook and Forecasts 2015 - 2020
4/1/2015 | published by: Mind Commerce Publishing
... we see similar big changes coming with the invasion of mobile platforms and in particular the emerging wearable platforms. While Facebook individually leads the social gaming market, collectively non-Facebook social gaming platforms collectively represent a ...  |  read more...
USD 3,995
South America Visible Light Communication Market by Component (LED, IR Emitters, Image Sensor, Optocouplers) by Application (Indoor Networking, In-Flight Entertainment & Communication, Underwater Communication, Location-based Service, Intelligent Traffic
4/21/2015 | published by: MicroMarketMonitor
... the global visible light communication market. Increasing government funding in visible light communication technology and power efficiency of this technology are the major drivers for the growth of VLC market in South America. In this ...  |  read more...
USD 2,650
Cartridge World (master) FDD / UFOC
3/30/2015 | published by: FranchiseHelp.com
... report include the full franchise agreement as well as extensive discussion of franchise fees, capital requirements, ongoing royalty and marketing expenses, financing options, site selection requirements, site build-out costs, training programs and costs, current and ...  |  read more...
USD 199
The Goddard School FDD / UFOC
3/30/2015 | published by: FranchiseHelp.com
... report include the full franchise agreement as well as extensive discussion of franchise fees, capital requirements, ongoing royalty and marketing expenses, financing options, site selection requirements, site build-out costs, training programs and costs, current and ...  |  read more...
USD 199
2013 United States Consumers’ Attitudes and Perceptions toward Infotainment and Telematics
5/16/2014 | published by: Frost & Sullivan
... better comprehend vehicle adoption patterns, identify driver segments and their adoption likelihood, and recognize the key opportunities for growth. It turns out that more vehicle owners currently have a safety and security service package installed ...  |  read more...
USD 10,000
The 2016-2021 World Outlook for Mobile Adult Content Services
4/6/2015 | published by: Icon Group International, Inc.
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow ...  |  read more...
USD 995
The 2016 Report on Hip-Hop Ringtones: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
Automotive Infotainment Systems (Telematics Embedded, Connectivity ECU, Head Unit, & Others)
5/1/2015 | published by: Global Industry Analysts
... Aftermarket. The Global market is further analyzed by the following Product Segments: Embedded Telematics Electronic Control Unit (ECU), Connectivity Electronic Control Unit (ECU), Head Unit Systems, and Other Infotainment Systems. The report provides separate comprehensive ...  |  read more...
USD 4,950
The 2016 Report on Mobile Adult Content Services: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... advent of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so ...  |  read more...
USD 995
The 2016 Report on Mobile Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
The 2016 Report on Cell-Phone Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
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