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Entertainment market research reports and industry analysis

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The 2013-2018 World Outlook for Automotive Entertainment Systems
7/15/2013 | published by: Icon Group International, Inc.
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader ...  |  read more...
$795.00
The 2013-2018 World Outlook for Wireless Gaming
7/15/2013 | published by: Icon Group International, Inc.
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly ...  |  read more...
$795.00
The 2013-2018 World Outlook for Mobile Entertainment
7/15/2013 | published by: Icon Group International, Inc.
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly ...  |  read more...
$795.00
The 2013-2018 World Outlook for Mobile Adult Content Services
7/15/2013 | published by: Icon Group International, Inc.
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow ...  |  read more...
$795.00
Global Automotive Infotainment Technologies Market 2013-2023
7/3/2013 | published by: Visiongain
... seen substantial growth with the increased popularity of smartphones and tablets. IVI in its current form has been around since the 1990s but improvements in computing technology and the wireless infrastructure have resulted in new ...  |  read more...
$2,633.00
The 2013 Report on Cell-Phone Games: World Market Segmentation by City
6/19/2013 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
$795.00
The 2013 Report on Automotive Entertainment Systems: World Market Segmentation by City
6/19/2013 | published by: Icon Group International, Inc.
... of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by ...  |  read more...
$795.00
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
6/11/2013 | published by: Paul Budde Communication Pty Ltd
... the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have attracted much attention over the past couple of years. A stream of ...  |  read more...
$115.00
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
6/4/2013 | published by: Paul Budde Communication Pty Ltd
... the online and mobile platforms now offers a myriad of services based on entertainment. It is mobile broadband apps in particular which have attracted much attention over the past couple of years. A stream of ...  |  read more...
$115.00
The 2013-2018 Outlook for Automotive Entertainment Systems in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. dollars), or ...  |  read more...
$495.00
The 2013-2018 Outlook for Mobile Adult Content Services in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. ...  |  read more...
$495.00
The 2013-2018 Outlook for Cell-Phone Games in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. dollars), or potential industry ...  |  read more...
$495.00
The 2013-2018 Outlook for Mobile Entertainment in Greater China
5/19/2013 | published by: Icon Group International, Inc.
... Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. dollars), or potential industry ...  |  read more...
$495.00
Global Digital Media - Online and Mobile Entertainment are Key Drivers
5/13/2013 | published by: Paul Budde Communication Pty Ltd
... updating social networks, browsing interesting websites, watching online videos, downloading and listening to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services ...  |  read more...
$995.00
Global Infrastructure - The Cloud Computing Revolution
5/13/2013 | published by: Paul Budde Communication Pty Ltd
... computing solutions are being adopted by enterprises; government and consumers alike. For enterprises, the development of cloud computing takes the form of a business transition and company strategies and policies need to be changed before ...  |  read more...
$80.00
Australia - Mobile Media - Providers
4/22/2013 | published by: Paul Budde Communication Pty Ltd
... the iPhone, Android phones and now with the increasing takeup of smartphones and tablets. Nevertheless the market has seen some changes over the last few years as company mergers and acquisitions bring consolidation to the ...  |  read more...
$125.00
Strategic Outlook of Global Telematics and Infotainment Market in 2013
4/16/2013 | published by: Frost & Sullivan
... the market for human machine interfaces, infotainment systems, connectivity models, navigation systems, and telematics services. Unit shipment forecasts for the same technologies are provided. The study also analyzes consumer preference for smartphone based infotainment models ...  |  read more...
$6,000.00
Social and Digital Entertainment Market and Forecast Analysis 2013 - 2018
4/1/2013 | published by: Mind Commerce Publishing
... and the convergent usage of the so-called “Second Screen” devices including smartphones, tablet, phablet, netbook, laptop and other devices. Mind Commerce anticipates localization and other personalization methods on Second Screen applications and services as well ...  |  read more...
$1,995.00
Global Mobile Media - Apps, Entertainment, Social and Gaming
3/13/2013 | published by: Paul Budde Communication Pty Ltd
... apps, with mobile gaming, mobile gambling, mobile social networking, mobile music and mobile video all increasing in popularity. This report provides a global overview of developments in the mobile entertainment sector, with supporting statistics, where ...  |  read more...
$95.00
Global In-Flight Entertainment & Communications (IFEC) Technologies Market 2013-2023
3/6/2013 | published by: Visiongain
... to place orders for the latest IFEC systems which are increasingly being designed to maximise the passenger experience especially on long haul. Visiongain has determined that the value of the global In-Flight Entertainment and Communications ...  |  read more...
$2,633.00
Augmented Reality in Gaming and Entertainment
3/1/2013 | published by: Mind Commerce Publishing
... potential of many industry verticals including: Education Healthcare Public Safety Manufacturing Energy Management Gaming and Entertainment Augmented Reality in Gaming and Entertainment analyzes emerging AR applications in gaming and the general entertainment industry as a ...  |  read more...
$995.00
Plunkett's Entertainment & Media Industry Almanac 2013: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
2/8/2013 | published by: Plunkett Research, Ltd.
... companies Industry Glossary Pages: 661 Statistical Tables Provided: 16 Companies Profiled: 473 Geographic Focus: Global A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain ...  |  read more...
$349.99
Plunkett's Entertainment & Media Industry Trends & Statistics 2013: A Summary of Plunkett's Entertainment & Media Industry Almanac 2013
2/8/2013 | published by: Plunkett Research, Ltd.
... 16 Geographic Focus: Global A condensed market research report excerpted from Plunkett’s Entertainment & Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that ...  |  read more...
$199.99
In-Car Entertainment in the Czech Republic
2/7/2013 | published by: Euromonitor International
... upgraded with newer vehicles which have relatively good in-car audio systems, which most customers do not need to upgrade. Euromonitor International's In-Car Entertainment in Czech Republic report offers a comprehensive guide to the size and ...  |  read more...
$900.00
Global In-vehicle Entertainment and Information Systems Market 2012-2016
1/24/2013 | published by: Infiniti Research Limited - TechNavio
... Global In-vehicle Entertainment and Information Systems market has also been witnessing the emergence of in-car 3D entertainment. However, intricate software and hardware design could pose a challenge to the growth of this market. TechNavio's report, ...  |  read more...
$2,000.00
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