Plunkett's Entertainment & Media Industry Trends & Statistics 2012: A Summary of Plunkett's Entertainment & Media Industry Almanac 2012
Plunkett Research, Ltd.
February 6, 2012 64 Pages - SKU: PLK6799166
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Key Features:
- Industry trends analysis, market data and competitive intelligence
- Market forecasts and Industry Statistics
- Buyer may register for access to search and export data at Plunkett Research Online
Geographic Focus: Global
A condensed market research report excerpted from Plunkett's Entertainment & Media Industry Almanac 2012, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment & Media Industry
- Introduction to the Entertainment & Media Industry
- Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
- DVR Market Evolves/Time-Shifting Hurts Advertisers
- Apple's iPod Revitalizes the Music Industry/Sony, Amazon and MySpace Follow Suit
- Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery
- Casino Expansion Underway in Select Locations
- New Platforms Revolutionize Electronic Games/Microsoft's New Kinect Raises the Standard
- Radio Via IP Grows/The Era of Digital Radio Begins
- Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
- Cable and Satellite TV Lose Subscribers to Free Internet Options
- Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Go Mass Market
- TV over IP-Telecom Companies Enter the Television Market
- TV over IP-TV Networks, Cable Companies and Web Sites Converge
- Television Ads Evolve to Face New Challenges
- High-Definition Grows-HDTV and Blu-ray DVDs/3-D TV Disappoints
- Movie Attendance Falls/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences
- China and India Expand Film and TV Production Activity
- Broadband Market Nears 1 Billion Subscribers Worldwide
- Entertainment-Based Retailing, including Power Towns
- Video Via Cellphone and Mobile TV Slowly Gain Subscribers
- Newspapers and Magazines Face Difficult Times
- Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
- Virtual Worlds Open Up new Revenue Sources
- 3-D Games Open New Opportunities/Some Safety Concerns Arise
- Multiplayer Gaming (MMORPGs) is Strong Worldwide
- Online Play/Social Gaming on the Rise
- Apple Rules in Apps/Android Plays Catch-up
Entertainment & Media Industry Statistics
- Entertainment & Media Industry Overview
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2011
- Personal Consumption Expenditures for Recreation, U.S.: 1990-2010
- U.S. Magazine Advertising Revenue & Pages for PIB Measured Magazines: 1960-2011
- Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011
- Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011
- Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2011
- Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2011
- Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2006-2011
- Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.: 2007-2011
- Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
- Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2011
- Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2011
- Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2011
- Employment in Selected Entertainment & Media Occupations, U.S.: May 2010
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- PLUNKETT’S ENTERTAINMENT & MEDIA INDUSTRY TRENDS & STATISTICS 2012 CONTENTS
- Chapter 1: Major Trends Affecting the Entertainment & Media Industry
- 1) Introduction to the Entertainment & Media Industry
- 2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
- 3) DVR Market Evolves/Time-Shifting Hurts Advertisers
- 4) Apple’s iPod Revitalizes the Music Industry/Sony, Amazon and MySpace Follow Suit
- 5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery
- 6) Casino Expansion Underway in Select Locations
- 7) New Platforms Revolutionize Electronic Games/Microsoft’s New Kinect Raises the Standard
- 8) Radio Via IP Grows/The Era of Digital Radio Begins
- 9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
- 10) Cable and Satellite TV Lose Subscribers to Free Internet Options
- 11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Go Mass Market
- 12) TV over IP—Telecom Companies Enter the Television Market
- 13) TV over IP—TV Networks, Cable Companies and Web Sites Converge
- 14) Television Ads Evolve to Face New Challenges
- 15) High-Definition Grows—HDTV and Blu-ray DVDs/3-D TV Disappoints
- 16) Movie Attendance Falls/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences
- 17) China and India Expand Film and TV Production Activity
- 18) Broadband Market Nears 1 Billion Subscribers Worldwide
- 19) Entertainment-Based Retailing, including Power Towns
- 20) Video Via Cellphone and Mobile TV Slowly Gain Subscribers
- 21) Newspapers and Magazines Face Difficult Times
- 22) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
- 23) Virtual Worlds Open Up new Revenue Sources
- 24) 3-D Games Open New Opportunities/Some Safety Concerns Arise
- 25) Multiplayer Gaming (MMORPGs) is Strong Worldwide
- 26) Online Play/Social Gaming on the Rise
- 27) Apple Rules in Apps/Android Plays Catch-up
- Chapter 2: Entertainment & Media Industry Statistics
- Entertainment & Media Industry Overview
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2011
- Personal Consumption Expenditures for Recreation, U.S.: 1990-2010
- U.S. Magazine Advertising Revenue & Pages for PIB Measured Magazines: 1960-2011
- Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011
- Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011
- Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2011
- Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2011
- Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2006-2011
- Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.: 2007-2011
- Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
- Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2011
- Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2011
- Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2011
- Employment in Selected Entertainment & Media Occupations, U.S.: May 2010
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