Pearl Research

Pearl Research focuses on the games and interactive entertainment market with a special focus on Asia Pacific region and emerging markets and sectors. We help companies size the games market, understand the market by providing deep marketplace analysis, provide competitive analysis, and assess any emerging opportunities.

Pearl Research's reports contain forecasts, an executive summary, deep marketplace analysis, company profiles, conclusions and strategic recommendations. A typical report includes but is not limited to these areas:

  • An executive summary highlighting major takeaways and key points
  • Socio-economic overview
  • Analysis macro-economic factors
  • Robust discussion of inhibitors and drivers to market growth
  • Forecasts
  • Deep sector analysis
  • Key metrics including size of market, number and growth in Internet users, broadband penetration, PC hardware penetration
  • Analysis of key market players and their strategies and core competencies
  • Conclusions
  • Our target users are:
    1. Executive Management
    2. Marketing
    3. Product Managers
    4. Strategic planning departments
    5. Internal Market research departments
    6. Business development
    7. Analysts
    8. Press
    9. Other

    Our Research methodology Pearl Research’s analysis is generated through in-country visits, in-depth interviews with industry executives, extensive online and offline data collection, and a vast knowledge base and cultural understanding of these markets.

    Pearl Research’s research methods include:

    In-country visits: Pearl Research conducts research in each of the Asia- Pacific countries, interviewing key stakeholders in addition to visiting locales such as retail outlets, Internet cafes and software pirate markets to get a pulse on the market.

    Stakeholder interviews: Pearl Research interviews key industry executives to gather different perspectives on market trends, market sizes and future strategic developments. In countries without any official or reliable sell-through services, executive interviews are an important source to generate market size and projections. Pearl Research conducts several interviews in order to garner the most diverse viewpoints, reduce biases and to cross check information.

    Robust forecasting model: Pearl Research's proprietary forecasting model takes into account critical market factors such as sales trends, pricing forecasts, macro-economic factors and relies on our extensive database of historical data. Our objective is to formulate robust and accurate forecasts, grounded in reality, that companies can rely on for strategic planning purposes.

    Extensive data collection: To supplement primary data gathering, Pearl Research gathers information from various secondary sources including company annual reports, financial filings, governmental agencies, specialist trade press, trade organizations, white papers, online databases and from other relevant sources.

    Scope of our services
    1. Reports
    2. Newsletters
    3. Analyst time
    4. Custom consulting
    5. Conferences and business matchmaking

    Pearl Research
     

    List of reports from Pearl Research

    Social Games Case Studies: Kabam, Kixeye and Fight My Monster
    11/1/2012 | published by: Pearl Research
    ... and increasingly on mobile platforms such as Google’s Android and Apple’s iOS platform have resonated with users. This report analyzes the individual companies and their corresponding flagship games in detail. Pearl Research will examine the ...  |  more...
    $999.00
    Online, Social and Mobile Games Publishers and Market in Asia
    11/1/2012 | published by: Pearl Research
    ... strategic outlook. Companies covered in the report include Changyou, CJ Internet, Giant Interactive, NCsoft, Neowiz, Netease, NHN, Perfect World, Shanda, Sina, Tencent and and much more. The study contains in-depth profiles of the major players ...  |  more...
    $3,000.00
    Games Market in India: Online, Social, Casual and Mobile Games
    8/1/2012 | published by: Pearl Research
    ... of English-speaking middle-class and a thriving information technology (IT) sector. There has been extensive investments in India's digital entertainment sector with new launches and a proliferation in the number of mobile titles. Does the hype ...  |  more...
    $3,000.00
    Internet Cafes/Game Rooms in Asia
    7/1/2012 | published by: Pearl Research
    ... Some of the larger Internet cafes in China can have more than 200 PCs per café, a prime target for PC and hardware manufacturers. In India and Vietnam, cafes tend to be much smaller and ...  |  more...
    $3,000.00
    Games Market in Korea
    6/1/2012 | published by: Pearl Research
    ... with 27 million smartphones in Korea. Approximately 61% of Korean smartphone users play games on their phone and smartphone users download an average of 26 apps. Prominent companies such as Nexon, NHN, DeNA, Gree and ...  |  more...
    $3,000.00
    Online Games Market in China
    3/1/2012 | published by: Pearl Research
    ... and user-friendly is expected to grow to $1 billion in 2013.  Included in the study are an analysis of top web game companies and titles. The top web game from Tencent has more than 800,000 ...  |  more...
    $3,000.00
    Online Games Market in China
    11/1/2011 | published by: Pearl Research
    ... are contained in Pearl Research’s 188-page “Online Games Market in China” study. Pearl Research’s “Online Games Market in China” study provides an in-depth analysis of the Chinese games market. The report contains forecasts for MMORPG ...  |  more...
    $3,000.00
    Online Games Market in Korea
    8/1/2011 | published by: Pearl Research
    ... growth; deep marketplace analysis; discussion of key market players, trends in online games, mobile and social games, and strategic conclusions. The study contains: Korean game operators are deploying their cash and expertise to expand into ...  |  more...
    $3,000.00
    Online Games Market in Vietnam
    12/1/2010 | published by: Pearl Research
    ... that are actively seeking out entertainment content. These findings are contained in business intelligence and consulting firm Pearl Research’s “Online Games Market in Vietnam” report. There are more than 50 online games in the market, ...  |  more...
    $3,000.00
    Online Games Publishers and Market in Asia
    11/1/2010 | published by: Pearl Research
    ... and strategic outlook. Companies covered in the report include Changyou, CJ Internet, Giant Interactive, NCsoft, Neowiz, Netease, Nineyou, NHN, Perfect World, Shanda, Soft-World, Tencent and Vinagames and much more. Pearl Research has also compiled an ...  |  more...
    $3,000.00
    Online Games Market in Korea
    8/1/2010 | published by: Pearl Research
    ... Market in Korea” study. Highlights from Pearl Research’s new “Online Games Market in Korea” study: Three of the top five game operators in Korea grew their revenues more than 50% in 2009, a notable achievement. ...  |  more...
    $3,000.00
    Games Market in India: Online, Console, Video Games and Mobile
    1/1/2010 | published by: Pearl Research
    ... always attracted attention with a fast-growing economy, large legion of English-speaking middle-class and a thriving information technology (IT) sector. There has been extensive investments in India's digital entertainment sector with new launches and a proliferation ...  |  more...
    $2,800.00
    The Phoenix Generation: Insights into China's Youth
    6/1/2008 | published by: Pearl Research
    ... fashion, and consumer products. The report is based on more than 200 one]onone interviews and online surveys of Chinese youth. Pearl Research conducted interviews in first] and second]tier cities in China, capturing the differences in ...  |  more...
    $3,500.00
    Phoenix Generation: Insights Into Chinese Consumers
    6/1/2008 | published by: Pearl Research
    ... trends; lifestyle trends such as the growth of hip-hop, street basketball and the NBA. The study also provides exclusive consumer segmentation and an analysis of the Chinese middle-class. Key findings include: Popular Trends: Street basketball, ...  |  more...
    $3,500.00
    Games Market in China
    3/1/2008 | published by: Pearl Research
    ... 130-page “Games Market in China” study. A key trend to track in 2008 is rising average-revenue-per-user (ARPU). Certain online games are reaching $7 to $12 a month in average-revenue-per-user, significantly higher than past averages of ...  |  more...
    $4,000.00
    Google versus Baidu
    1/1/2008 | published by: Pearl Research
    ... Google: A Study of Search Engine Preferences among Chinese Youth." Key findings of the report: Our interviews indicate that many Chinese youth chose to use Baidu over Google because they believe Baidu is a domestic ...  |  more...
    $995.00
    Casual Games Market
    12/1/2007 | published by: Pearl Research
    ... The overall casual game industry is a $2.25 billion a year market that is currently growing by 20% annually. The majority of online portals feature catalogs of over 1,000 games and add between 75 to ...  |  more...
    $4,000.00
    The Phoenix Generation: Insights into China’s Youth
    10/1/2007 | published by: Pearl Research
    ... Internet, entertainment, technology, fashion, and consumer products. The report is based on 92 one-on-one interviews and an online survey of 270 Chinese youth. Pearl Research conducted interviews in first- and second-tier cities in China, capturing ...  |  more...
    $3,500.00
    Games Market in Asia: Online Game Publishers
    8/1/2007 | published by: Pearl Research
    ... Pearl Research’s 50-page “Online Game Publishers in Asia” study, analyzing online game publishers and operators across Asia. Pearl Research’s key findings: - Ten online game publishers in Asia crossed the $100 million revenue mark in ...  |  more...
    $4,000.00
    Online Games Market in Taiwan
    4/20/2007 | published by: Pearl Research
    ... These findings are contained in Pearl Research's “Online Games Market in Taiwan” study which analyzes the domestic online games market in Taiwan. Pearl Research’s key findings: - While MMORPGs continue to represent the largest segment ...  |  more...
    $4,000.00
    Games Market/Game Development and Outsourcing in China
    1/15/2007 | published by: Pearl Research
    ... exceed $1.3 billion in 2008. What are the latest opportunities and trends in this emerging market? China is emerging as a development and outsourcing destination due to its low cost structure, large labor force and ...  |  more...
    $6,000.00
    The Games Market in Korea
    7/1/2006 | published by: Pearl Research
    ... reached a mass market level of success. Companies can draw specific lessons from the Korean games market including revenue models based on micro-transactions to casual games that can be played in a few minutes and ...  |  more...
    $6,000.00
    Online Games Market in India
    4/1/2006 | published by: Pearl Research
    ... the Indian games market. While long dormant, the online games market in India is starting to heat up with a burgeoning Internet cafe culture; increases in Internet users and broadband penetration; and most importantly investment ...  |  more...
    $2,500.00
     

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