Europe In-flight Entertainment and Connectivity Market - Analysis of Growth, Trends Progress and Challenges (2015-2020)
The Europe In flight entertainment and connectivity market is expected to grow at a CAGR of 5.63% till 2020. This moderate level of growth in the years could be accounted to the slowing market and changed consumer preferences. The economic slowdown in Europe has affected the orders for new aircraft and the share of the region in new aircraft orders has fallen to an all time low. This slowdown in sales has been primarily driven by Russia, which is expected to see a contraction in their GDP in 2016. Also, European passengers, especially those from Northern Europe have no particular preference for in flight entertainment systems and do not see them as necessary part of their flight experience. The market for such systems in Europe, because of the market scenario, will register extremely modest rate of growth.
The market for live streaming of content from content providers like Netflix is increasing fast in the market. Passengers can directly access these services via Wi-Fi on their personal devices in the plane. Virgin America has already tied up with Netflix to provide customers with live streaming. The European operations of Virgin might also see similar services in the future. Many of the airlines in Europe are removing the IFE Systems and going for Wi-Fi and this remains the biggest constraint for the market.
Business jets control a significant portion of the IFE System market and expected to contribute significantly. Line Fit has a very high share of the market, but market for Retro Fit is expected to grow at a higher pace till 2020.
Thales Group S.A, Rockwell Collins and Viasat are some of the major players in the market. The Europe in flight entertainment system and connectivity market is segmented by Product Type (Hardware, Content, Connectivity), by Fit (Line Fit, Retro Fit), by Class (First class, Business Class, Economy Class, others) and by geography (Germany, France, Russia, Germany and Others).
What the report offers
Market analysis for the Europe In-Flight Entertainment and Connectivity Market specific assessments and competition analysis on global and regional scales Market definition along with the identification of key drivers and restraints Identification of factors instrumental in changing the market scenarios, rising prospective opportunities, and identification of key companies that can influence this market on a global and regional scale Extensively researched competitive landscape section with profiles of major companies along with their market shares 5. Identification and analysis of the macro and micro factors that affect the Europe In-flight entertainment and connectivity Market on both global and regional scales A comprehensive list of key market players along with the analysis of their current strategic interests and key financial information A wide-ranging knowledge and insights about the major players in this industry and the key strategies adopted by them to sustain a
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