Global: Leisure Industry Guide

MarketLine
March 23, 2011
256 Pages - SKU: MTLN6509744
Countries covered: Global

Datamonitor's Global: Leisure Industry Guide is an essential resource for top-level data and analysis covering the Global Leisure industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape. This incisive report provides expert analysis with distinct chapters for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Online Gambling, Pet Care, Restaurants, Sports Equipment and Toys & Games

Scope of the Report
  • Contains an executive summary and data on value, volume and segmentation for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Online Gambling, Pet Care, Restaurants, Sports Equipment and Toys & Games
  • Provides textual analysis of the industry's prospects
  • Incorporates in-depth five forces competitive environment analysis and scorecards
  • Includes five-year forecasts for Casinos & Gaming, Games Consoles, Games Software, Home Entertainment Software, Hotels & Motels, Hotels, Resorts & Cruise Lines, Hotels, Restaurants & Leisure, Leisure Equipment & Products, Leisure Facilities, Leisure Products, Online Gambling, Pet Care, Restaurants, Sports Equipment and Toys & Games
Highlights

The global casinos & gaming sector generated total revenues of $348 billion in 2009, representing a compound annual growth rate (CAGR) of 3.3% for the period spanning 2005-2009.

The global games consoles market had total revenue of $22,057 million in 2009, representing a compound annual growth rate (CAGR) of 16.6% for the period spanning 2005-2009.

The global games software market had total revenue of $39,364.9 million in 2009, representing a compound annual growth rate (CAGR) of 15.8% for the period spanning 2005-2009.

The global home entertainment software market generated total revenues of $29.4 billion in 2009, representing a compound annual growth rate (CAGR) of 8% for the period spanning 2005-2009.

The global hotels & motels industry had total revenue of $424.6 billion in 2009, representing a compound annual growth rate (CAGR) of 2% for the period spanning 2005-2009.

The global hotels, resorts & cruise lines sector generated total revenues of $542.2 billion in 2009, representing a compound annual growth rate (CAGR) of 3.9% for the period spanning 2005-2009.

The global hotels, restaurants & leisure sector generated total revenues of $2,116.4 billion in 2009, representing a compound annual growth rate (CAGR) of 3.1% for the period spanning 2005-2009.

The global leisure equipment & products industry generated total revenues of $232.3 billion in 2009, representing a compound annual growth rate (CAGR) of 3.1% for the period spanning 2005-2009.

The global leisure facilities sector generated total revenues of $130.7 billion in 2009, representing a compound annual growth rate (CAGR) of 3.2% for the period spanning 2005-2009.

The global leisure products market generated total revenues of $173.5 billion in 2009, representing a compound annual growth rate (CAGR) of 3.2% for the period spanning 2005-2009.

The global online gambling industry is expected to generate total revenues of $30.4 billion in 2010, representing a compound annual growth rate (CAGR) of 14.3% for the period spanning 2006-2010.

The global pet care market generated total revenues of $74 billion in 2009, representing a compound annual growth rate (CAGR) of 4% for the period spanning 2005-2009.

The global restaurants sector generated total revenues of $1,443.4 billion in 2009, representing a compound annual growth rate (CAGR) of 2.8% for the period spanning 2005-2009.

The global sports equipment market had total revenue of $74.8 billion in 2009, representing a compound annual growth rate (CAGR) of 2.3% for the period spanning 2005-2009.

The global toys & games market had total revenue of $66,301.3 million in 2009, representing a compound annual growth rate (CAGR) of 3.4% for the period spanning 2005-2009.

Why you should buy this report
  • Spot future trends and developments
  • Inform your business decisions
  • Add weight to presentations and marketing materials
  • Save time carrying out entry-level research



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