Mobile Games - App Store Strategies, Business Models & Forecasts 2010-2015

Juniper Research Limited
December 1, 2010
120 Pages - SKU: JUN6278557
License type:
Unique In-depth Forecast Suite
High Value Strategic Assessment
Board Level Planning Tool

This sixth edition of the mobile games report investigates a number of mobile games business models considering the opportunities for freemium content, including in-app purchases, as an alternative to the traditional pay-to-download approach.

Key forecasts include the number of users downloading mobile games, the number of downloads (both offstore and onstore) as well as end-user revenues (pay-per-download and in-game purchases) and mobile advertising expenditure revenues (adspend).

As part of a detailed strategy assessment the report analyses the decline in Java and BREW platforms in relation to the mass deployment of app stores, as well as considering the positive impact of handset development, and highlights challenges to further development of the market, such as, discoverability, and OS fragmentation.



Additional Information

Companies Referenced

Activision, AdMob (Google), Apple, AT & T, Barclaycard, Bolt Creative, Capybara, Com2uS, Connect2Media, Digital Chocolate, Electronic Arts, Finblade, Firemint, Fishlabs, Gameloft, Gamevil, GetJar, Glu Mobile, Google, Greystripe, Handango, HTC, iAd (Apple), LG, Microsoft, Motorola, Nintendo, Nokia, Oracle, Qualcomm, Rovio, Samsung, Sony Ericsson, Spacetime Studios, Symbian, Take-Two Interactive Solutions, Vodafone, Volkswagen.