Despite Industry Fears, Consumer Spending Cuts Do Not Impact Piracy

Interpret LLC
July 30, 2010
7 Pages - SKU: INTP6276455
Games Hardware in Germany (2014) : Market Sizes
9/24/2014 | published by: Mintel - Snapshots
Games Hardware in Germany (2014) – Market Sizes Games Hardware in Germany by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers home console and handheld  |  read more...
USD 600
Cloud-Streamed Gaming Turns Four, But Is PlayStation Now in the Driver's Seat Or in a Ditch?
9/21/2014 | published by: IDC
Cloud-Streamed Gaming Turns Four, But Is PlayStation Now in the Driver's Seat Or in a Ditch? This IDC study examines the current state of cloud-streamed gaming in North America. Sony's PlayStation Now service has emerged as  |  read more...
USD 3,500
Global Games Market : 2014-2018
9/17/2014 | published by: TechNavio - Infiniti Research Ltd.
Global Games Market 2014-2018 About Games At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to  |  read more...
USD 3,000
Social Gaming Market in the APAC Region : 2014-2018
9/10/2014 | published by: TechNavio - Infiniti Research Ltd.
Social Gaming Market in the APAC Region 2014-2018 About Social Gaming Social gaming refers to the activity of playing games on social media platforms, networking sites, or within social media applications as a form of social interaction.  |  read more...
USD 2,500
Video Games - the Netherlands
9/9/2014 | published by: Euromonitor International
Video Games in the Netherlands Rising demand for video games meant healthy growth for the category during 2013. In line with trends established earlier in the review period, toys and games in general in the Netherlands  |  read more...
USD 900
Global Video Game Market : 2014-2018
9/17/2014 | published by: TechNavio - Infiniti Research Ltd.
Global Video Game Market 2014-2018 About Video Game Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the  |  read more...
USD 3,000
Games Hardware in Australia (2014) : Market Sizes
9/23/2014 | published by: Mintel - Snapshots
Games Hardware in Australia (2014) – Market Sizes Games Hardware in Australia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers home console and handheld  |  read more...
USD 600
Video Games - Argentina
9/15/2014 | published by: Euromonitor International
Video Games in Argentina In 2013, video games grew by 9% in current value terms, slightly higher than in 2012. This growth rate is the result of different trends in various video games categories. While digital  |  read more...
USD 900
Video Games - the US
9/19/2014 | published by: Euromonitor International
Video Games in the US 2013 witnessed the long-awaited arrival of the next generation of consoles from Sony and Microsoft, which introduced the PlayStation 4 and Xbox One, respectively. After fully unveiling their consoles’ features in  |  read more...
USD 900
Global Media and Entertainment Industry (2014-2018)
9/17/2014 | published by: Gyan Research and Analytics Pvt. Ltd.
Global Media and Entertainment Industry (2014-2018) Digital innovation has become media and entertainment (M&E) industry’s new license to operate across the world, global expansion of access  |  read more...
USD 1,200
 

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