Despite Industry Fears, Consumer Spending Cuts Do Not Impact PiracyInterpret LLCJuly 30, 2010 7 Pages - SKU: INTP6276455 |
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Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)
6/8/2013 | published by: MarketsandMarkets
Gamification refers to the social layer that involves engagement and loyalty, which exists on any enterprise or consumer-facing application. Gamification at its core is a marketing tool, which is used to engage customers to a
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$4,650.00
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Enterprise Gamification: Creating a Leader's Edge
6/12/2013 | published by: IDC
This IDC study explores enterprise gamification, a business strategy enabled by technology, which applies game theory and game mechanics to nongame situations in order to drive or change specific behaviors. Gamification is already being used
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$3,500.00
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China Game Apparatus & Recreational Equipment Mfg. Industry Profile - CIC246
5/31/2013 | published by: Beijing Zeefer Consulting Ltd.
China Game Apparatus & Recreational Equipment Mfg. Industry Profile - CIC246 Through a comparative analysis on the development of game apparatus & recreational equipment mfg. industry in 31 provincial regions and 20 major cities in visualized
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$580.00
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Games Software – France – a snapshot (2012)
6/6/2013 | published by: Mintel - Snapshots
Games Software in France by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012. This market covers games software for home consoles, handheld consoles, PCs and mobile
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$600.00
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Global Digital Media - Online and Mobile Entertainment are Key Drivers
5/13/2013 | published by: Paul Budde Communication Pty Ltd
Focus shifts to mobile entertainment in 2013 The digital entertainment market is now worth billions of dollars in revenue and is currently being driven by the growing uptake of smart phones and touchscreen tablets. From updating
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$995.00
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Television and Radio Receivers, Sound and Video Recording Devices in Mexico: ISIC 323
5/2/2013 | published by: Euromonitor International
Television and Radio Receivers, Sound and Video Recording Devices in Mexico: ISIC 323 Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size
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$600.00
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1Q.2013 Egypt Mobile Entertainment Market Forecast, 2008 - 2016
4/12/2013 | published by: IE Market Research Corp.
IEMR’s Egypt Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 – 2012) data and annual forecasts (2013 - 2016) for Mobile Music (Total
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$1,250.00
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1Q.2013 India Mobile Entertainment Market Forecast, 2008 - 2016
4/8/2013 | published by: IE Market Research Corp.
IEMR’s India Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 – 2012) data and annual forecasts (2013 - 2016) for Mobile Music (Total
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$1,250.00
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1Q.2013 Indonesia Mobile Entertainment Market Forecast, 2008 - 2016
4/8/2013 | published by: IE Market Research Corp.
IEMR’s Indonesia Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 – 2012) data and annual forecasts (2013 - 2016) for Mobile Music (Total
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$1,250.00
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1Q.2013 Mexico Mobile Entertainment Market Forecast, 2008 - 2016
4/6/2013 | published by: IE Market Research Corp.
IEMR’s Mexico Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 – 2012) data and annual forecasts (2013 - 2016) for Mobile Music (Total
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$1,250.00
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