Toys and Games


March 1, 2013
802 Pages - SKU: GJOB5030475
License type:
Countries covered: Global

GIA's report, Toys and Games, analyzes the worldwide markets for Toys and Games in US$ Million by the following Product Categories/Segments: Traditional Toys (Games and Puzzles, Infant and Preschool, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/ Plush Toys, and Other Toys and Games), and Video Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Annual estimates and forecasts are provided for the period 2010 through 2018. Also, a six-year historic analysis is provided for these markets.

Toys and Games profiles 237 companies including many key and niche players such as Activision Blizzard, Inc., Electronic Arts Inc., Hasbro, Inc., JAKKS Pacific, Inc., Kids II, Inc., K'NEX Brands, L.P., Konami Corporation, LeapFrog Enterprises, Inc., LEGO Group, Mattel Inc., Fisher-Price, Inc., MEGA Brands, Inc., MGA Entertainment, Inc., Microsoft Corporation, NAMCO BANDAI Holdings Inc., Nintendo Co. Ltd., Playmates Toys, Inc., Ravensburger AG, Sanrio Company Ltd., Sega Corporation, Sony Computer Entertainment Inc., Take Two Interactive Software, Inc., Tarata Toys Ltd., TOMY Company Ltd., Toy Quest, and VTech Holdings Ltd. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based upon search engine sources in the public domain.

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