Video Games in Portugal

Euromonitor International
October 13, 2011
26 Pages - SKU: EP6622645
Computer and Video Game Retailers in the United Kingdom
10/2/2014 | published by: Plimsoll Publishing Ltd.
UK Computer & Video Game Retailers Analysis displays a summary of the UK Computer & Video Game Retailers market and presents a comprehensive individual analysis on the top 30 companies, including HMV GROUP PLC, HUT  |  read more...
USD 525
Video Game Publishers, Global
10/2/2014 | published by: Plimsoll Publishing Ltd.
Video Game Publishers Global Analysis displays a summary of the Video Game Publishers Global market and presents a comprehensive individual analysis on the top 100 companies, including VIVENDI, TAKE TWO INTERACTIVE SOFTWARE INC and  |  read more...
USD 1,425
Computer Game Publishers, Nordic Region
10/2/2014 | published by: Plimsoll Publishing Ltd.
Computer Game Publishers Nordic Analysis displays a summary of the Computer Game Publishers Nordic market and presents a comprehensive individual analysis on the top 40 companies, including PAN VISION AKTIEBOLAG, ELECTRONIC ARTS DENMARK APS  |  read more...
USD 1,050
Games Software in Indonesia (2014) – Market Sizes
10/1/2014 | published by: Mintel - Snapshots
Games Software in Indonesia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment.  |  read more...
USD 600
Games Software in India (2014) – Market Sizes
10/1/2014 | published by: Mintel - Snapshots
Games Software in India by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment.  |  read more...
USD 600
Global Gamification Market : 2014-2018
10/1/2014 | published by: TechNavio - Infiniti Research Ltd.
Global Gamification Market 2014-2018 About Gamification Gamification is the process of implementing game mechanics into the non-gaming context, in order to better audience engagement and solve problems. Points, badges, leaderboards, challenges, and rewards are some of  |  read more...
USD 2,500
China Gaming Market 2014–2018 Forecast and Analysis
10/1/2014 | published by: IDC
China Gaming Market 2014–2018 Forecast and Analysis This IDC research presents an in-depth analysis of the development status of China's gaming industry in 2013. It begins with an overview of China's gaming industry and its structure  |  read more...
USD 6,500
Games Software in Canada (2014) – Market Sizes
10/6/2014 | published by: Mintel - Snapshots
Games Software in Canada by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2014. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment.  |  read more...
USD 600
Online CD, DVD and Blu-ray Sales in Australia - Industry Market Research Report
10/6/2014 | published by: IBISWorld
Online CD, DVD and Blu-ray Sales in Australia This industry is composed of e-tailers that sell pre-recorded audio CDs, DVDs, Blu-ray Discs, records, tapes and books. Bricks-and-mortar sales of these products are not included in this  |  read more...
USD 965
Content Economics - The Effects of Dematerialisation on Content Industries
10/31/2014 | published by: IDATE
Content Economics – The Effects of Dematerialisation on Content Industries , analyses the four major segments of the content industry: books, recorded music, video games and video. Each  |  read more...
USD 4,620
 

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