Video Games in Portugal

Euromonitor International
October 13, 2011
26 Pages - SKU: EP6622645
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Home Video in Portugal Home video has experienced a volume sales crisis in the Portuguese territory. After the digital switchover which boosted sales of televisions over the 2011-2012 period, the category decayed exponentially over 2013, and  |  read more...
USD 900
Video Games in Germany
1/20/2015 | published by: Euromonitor International
Video Games in Germany Video games continued to perform well in Germany in 2013. The main factors driving sales were healthy growth in the number of users and, more importantly, the release of the Xbox One  |  read more...
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Video Games in Hong Kong, China
1/19/2015 | published by: Euromonitor International
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Video Games in Malaysia
1/16/2015 | published by: Euromonitor International
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USD 900
Video Games in Romania
1/23/2015 | published by: Euromonitor International
Video Games in Romania Changes in consumer lifestyles have favoured the evolution of the video games market in Romania. Not only are consumers becoming more informed and up to date with European trends but their access  |  read more...
USD 900
World: Video Games - Market Report. Analysis and Forecast to 2020
1/21/2015 | published by: IndexBox Marketing Ltd.
The report provides an in-depth analysis of the global market for Video Games. It presents the latest data of the market size, consumption, domestic production, exports and imports, price dynamics and trends in the  |  read more...
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Global Video Game Console Industry 2014 Market Research Report
1/20/2015 | published by: 9Dimen Research
2014 Global Video Game Console Industry Report is a professional and in-depth research report on the world's major regional market conditions of the Video Game Console industry, focusing on the main regions (North America, Europe  |  read more...
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Gamification Companies, Solutions, Market Outlook and Forecasts 2015 - 2020
2/1/2015 | published by: Mind Commerce Publishing
Gamification Companies, Solutions, Market Outlook and Forecasts 2015 - 2020 The goal of Gamification is to maximum user brand/product engagement through facilitation of entertainment in which the user interacts with the brand in a  |  read more...
USD 1,995
 

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