INTRODUCTION
APPLICATION MOBILITY
USER INTERFACE PRESENTATION
CURRENT INDUSTRY FOCUS AREAS AND RECOMMENDED AREAS OF INVESTMENT
MOBILE USER INTERFACE
MOBILE USER INTERFACE EVOLUTION
MOBILE INPUT DEVICES
STANDARDISATION OF USER INTERFACES
COMPARING DESKTOP AND MOBILE DEVICE USER INTERFACES
SURVEY OF THE CURRENT STATE OF THE MARKETPLACE
ISSUES TO BE CONSIDERED
USER INTERFACES FOR PERSONAL DIGITAL ASSISTANT
USER INTERFACES FOR MOBILE PHONES
AREAS OF RESEARCH AND RECENT ADVANCES
THE CASE FOR ADAPTIVE MOBILE USER INTERFACES
FRAMEWORK FOR DESIGNING MOBILE USER INTERFACES
JAVA BASED
WEB BASED
ENTERPRISE USER SEGMENT
CONSUMER USER SEGMENT
OPPORTUNITIES FOR DEVICE MANUFACTURERS
OPPORTUNITIES FOR SERVICE PROVIDERS
OPPORTUNITIES FOR CONTENT CREATORS AND DISTRIBUTORS
OPPORTUNITIES FOR SOFTWARE DEVELOPERS
STRATEGIES FOR THE FUTURE
NEAR-FUTURE MOBILE USER INTERFACES
CONTEXT SENSITIVE
USER ATTENTION
MEDIUM AND LONG TERM FUTURE MOBILE USER INTERFACES
AUGMENTED REALITY
AUGMENTED REALITY BASED USER INTERFACES
USER ISSUES IN AUGMENTED REALITY
COLLABORATION INTERFACES
MOBILE OPERATING SYSTEMS
CHALLENGES FOR MOBILE OPERATING SYSTEMS
CHALLENGES FOR MOBILE APPLICATIONS
CONNECTION CONTINUITY
BATTERY LIFE
MEMORY
PROCESSING POWER
USER INTERFACE
THE MOBILE OS MARKETPLACE
PALM VS. POCKETPC
USABILITY STUDY
MOBILE INPUT/OUTPUT DEVICES
INPUT
KEYPAD
Voice
TOUCH SCREEN
PERIPHERALS
Conclusion
OUTPUT
AUDIO
ALPHANUMERIC & GRAPHICAL DISPLAYS
PERIPHERALS
CONCLUSION
HARDWARE FOR FUTURE MOBILE DEVICES
MODEL FOR WIRELESS INTERNET
WAP VERSUS I-MODE
USER EXPERIENCES
ROLE OF STANDARDS
CONTENT
WAP VERSUS I-MODE TECHNOLOGY
I-MODE SUCCESS OUTSIDE JAPAN
I-MODE AND 3G
CONCLUSIONS
WIRELESS PERSONAL AREA NETWORKS
SESSION INITIATION PROTOCOL (SIP)
NOKIA'S USER INTERFACES
MICRO-DISPLAYS
MICRO-DISPLAY TECHNOLOGIES
PASSIVE MATRIX LCD
ACTIVE MATRIX LCD
ORGANIC LIGHT EMITTING DISPLAY (OLED)
MARKET AND TECHNOLOGY EVOLUTION FORECAST
VENDOR PROFILES
IXI MOBILE, INC.
Overview
Revenue model
Customers & partners
Products and services
DYNAMICSOFT, INC.
Overview
Revenue model
Customers & partners
Products and services
AIR2WEB, INC.
Overview
Revenue model
Customers & partners
Products & services
AVANTGO INC.
Overview
Revenue model
Customers & partners
Products & services
AIRMEDIA
Overview
Revenue model
Customers & partners
Products & services
AVIDWIRELESS
Introduction
Revenue model
Customers & partners
Products & services
CYBIRD CO., LTD.
Introduction
Revenue model
Customers & partners
Products & services
FUNMAIL
Introduction
Revenue model
Customers & partners
Products & services
GEEPS
Introduction
Revenue model
Customers & partners
Products & services
HUDSON SOFT CO.
Introduction
Revenue model
Customers & partners
Products & services
JAMDAT MOBILE
Introduction
Revenue model
Customers & partners
Products & services
KADA SYSTEMS INC.
Introduction
Revenue model
Customers & partners
Products & services
KIVERA INC.
Introduction
Revenue model
Customers & partners
Products & services
MOBILEQ
Introduction
Revenue model
Customers & partners
Products & services
PIXO, INC.
Introduction
Revenue model
Customers & partners
Products & services
SKYGO
Introduction
Revenue model
Customers & partners
Products & services
SNAPTRACK, INC.
Introduction
Revenue model
Customers & partners
Products & services
STREETBEAM INC.
Introduction
Revenue model
Customers & partners
Products & services
UNPLUGGED GAMES
Introduction
Revenue model
Customers & Partners
Products & services
VERBALTEK INC.
Introduction
Revenue model
Customers & partners
Products & services
VINDIGO, INC.
Introduction
Revenue model
Customers & partners
Products & services
WINDWIRE
Introduction
Revenue model
Customers & Partners
Products & services
DISPLAY VENDOR PROFILES
CANDESCENT TECHNOLOGIES CORP.
Introduction
Revenue model
Customers & Partners
Products & services
DISPLAYTECH, INC.
Introduction
Revenue model
Customers & partners
Products & services
E INK CORP.
Introduction
Customers & Partners
Products & services
EMAGIN CORPORATION
Introduction
Revenue model
Customers & partners
Products & services
IRIDIGM
Introduction
Products & services
KOPIN CORP.
Introduction
Revenue model
Customers & partners
Products & services
MICROOPTICAL CORP.
Introduction
Customers & partners
Products & services
RITEK CORP.
Introduction
Customers & partners
Products & services
THREE-FIVE SYSTEMS, INC.
Introduction
Revenue model
Customers & partners
Products & services
UNIAX CORP.
Introduction
Customers & partners
Products & services
UNIVERSAL DISPLAY CORP.
Introduction
Revenue model
Customers & partners
Products & services
ZIGHT CORP.
Introduction
Revenue model
Customers & partners
Products & services
LIST OF TABLES
TABLE 1: DRIVERS AND INHIBITORS OF MOBILE USER INTERFACES
TABLE 2: HANDHELD CONSUMERS DEVICES
TABLE 3: HANDHELD WORKGROUP DEVICES
TABLE 4: HANDHELD MOBILE PROFESSIONAL DEVICES
TABLE 5: HANDHELD MEDICAL DEVICES
TABLE 6: MOBILE USER INTERFACE SOLUTIONS
TABLE 7: ANALYSIS OF LEADING MOBILE OPERATING SYSTEMS
TABLE 8: ANALYSIS OF DATA INPUT TECHNOLOGIES
TABLE 9: AQNALYSIS OF DATA OUTPUT TECHNOLOGIES
TABLE 10: NTT DOCOMO'S PERFORMANCE
TABLE 11: NTT DOCOMO VS. NORTH AMERICAN/EUROPEAN OPERATORS
TABLE 12: ANALYSIS OF LATEST MICRO-DISPLAY TECHNOLOGIES
LIST OF FIGURES
FIGURE 1: MOBILE PHONE SUBSCRIBER GROWTH IN JAPAN
FIGURE 2: MAJOR I-MODE APPLICATIONS
FIGURE 3: WAP NETWORK ARCHITECTURE
FIGURE 4: SIP-POWERED HANDSET
FIGURE 5 NOKIA'S USER INTERFACE CATEGORIES