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Internet Market Research Reports & Industry Analysis

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Internet Industry Research & Market Reports

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Online Gambling (GLOBAL) - Industry Report
7/14/2015 | published by: Plimsoll Publishing Ltd.
... BAYTON LTD. This report includes a wealth of information on the financial trends over the past four years. Plimsoll Publishing’s latest Online Gambling (GLOBAL) analysis is ideal for anyone wanting to: See the market leaders ...  |  read more...
USD 1,480
Internet Cafes (UK) - Industry Report
7/14/2015 | published by: Plimsoll Publishing Ltd.
... and . This report covers activities such as easygroup, easyhotel, easyinternetcafe, easycinema, easyeverything and includes a wealth of information on the financial trends over the past four years. Plimsoll Publishing’s latest Internet Cafes (UK) analysis ...  |  read more...
USD 550
Online Betting (UK) - Industry Report
7/14/2015 | published by: Plimsoll Publishing Ltd.
... and TOTE (SUCCESSOR COMPANY) LTD. This report covers activities such as sports betting, poker, casino, games, betting and includes a wealth of information on the financial trends over the past four years. Plimsoll Publishing’s latest ...  |  read more...
USD 550
Australia - Digital Media - Gaming and Gambling
7/20/2015 | published by: Paul Budde Communication Pty Ltd
... console has increased access and created distinctions between console vs. casual gamers. Games are now integrated with other online services such as music and movies. The video and computer games industry in Australia had a ...  |  read more...
USD 225
Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 202
6/25/2015 | published by: MarketsandMarkets
... computers enable interaction with a display enabling natural user interface (NUI), thereby eliminating the use of any other secondary handheld devices such as mouse or keyboard. They are also termed as tabletop computers which are ...  |  read more...
USD 4,650
Global Cloud Mobile Music Services Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... The industry is moving from a la carte ownership model toward subscription and ad-supported music, which would change consumers’ listening habit and would prompt them to experiment more with new music. This would result in ...  |  read more...
USD 2,500
Global Mobile Music Streaming Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... providers purchase digital rights from music recording companies and based on the subscription type, users can access tracks listed on the service provider's application and website. Many service providers offer online radio streaming services. The ...  |  read more...
USD 2,500
Attitudes toward Gaming - US - June 2015
6/1/2015 | published by: Mintel International Group Ltd.
... brands moving forward will be in meeting the diverse needs of their target audiences and maintaining engagement among new and even more diverse generations of gamers. This report looks at the following areas: How consumers ...  |  read more...
USD 3,995
Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
5/27/2015 | published by: MarketsandMarkets
... by Clark Abt in the 1970s in his book “Serious Games”. It refers to various digital applications that are developed to impart learning through games. It includes games whose main purpose is not to entertain, ...  |  read more...
USD 4,650
Social Gaming Market in the US 2015-2019
5/6/2015 | published by: TechNavio - Infiniti Research Ltd.
... the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular across the globe. ...  |  read more...
USD 2,500
Worldwide Digital PC and Mac Gaming 2015–2019 Forecast
5/13/2015 | published by: IDC
... prepaid downloads/add-ons, and freemium or free-to-play titles. The role of digital distributors and online community providers is also considered in some depth. North America is broken out from a combined rest of the world region. ...  |  read more...
USD 4,500
Australia - Digital Media - Gaming and Gambling
5/26/2015 | published by: Paul Budde Communication Pty Ltd
... seen console games change dramatically, with games, music and movies merging, integrating and moving online. Online gaming and gambling can take players from outside the boundaries of their home countries where these online activities may ...  |  read more...
USD 225
Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors
6/4/2015 | published by: Market Intelligence & Consulting Institute
... United States to become the world's largest online game market. The 90's generation has become the target customers in replacement of the 80's generation, and leading online game vendors have placed a higher emphasis on ...  |  read more...
USD 1,600
The 2016 Report on Downloadable Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
The 2016 Report on Downloadable Music: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
The 2016-2021 World Outlook for Massively Multiplayer Online Role-Playing Games (MMORPG)
4/6/2015 | published by: Icon Group International, Inc.
... estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. ...  |  read more...
USD 995
The 2016-2021 World Outlook for Online Sports Programming
4/6/2015 | published by: Icon Group International, Inc.
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader ...  |  read more...
USD 995
The 2016-2021 World Outlook for Online Video Games
4/6/2015 | published by: Icon Group International, Inc.
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader ...  |  read more...
USD 995
The 2016 Report on Online Video Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by ...  |  read more...
USD 995
The 2016 Report on Mobile Adult Content Services: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... advent of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so ...  |  read more...
USD 995
The 2016 Report on Mobile Gaming: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
Adult & Pornographic Websites in the US - Industry Market Research Report
2/24/2015 | published by: IBISWorld
... the industry is expected to recover thanks to emerging demand from mobile and tablet devices. Demand for pornographic and adult websites from emerging countries will also boost operators; consumption will increase with the adoption of ...  |  read more...
USD 1,020
Asia-Pacific Online Gaming Market 2015
4/21/2015 | published by: yStats.com GmbH & Co. KG
... leads the way in mobile gaming revenues, topping all other regions in 2014. Asia-Pacific also stands out in online gaming on computers, with five countries from this region on the list of the top ten ...  |  read more...
USD 1,050
Global Mobile Gaming Market 2015
4/24/2015 | published by: yStats.com GmbH & Co. KG
... mobile devices last year. While smartphones are ahead in usage, revenues from games played on tablets are growing more rapidly. Another trend is distribution of mobile games from messaging app platforms, especially widespread in Asia. ...  |  read more...
USD 1,050
Global Online Gaming Market 2015
4/16/2015 | published by: yStats.com GmbH & Co. KG
... rise further. Generally, as video game software sales growth slows or declines, mobile and online play are pushing digital game sales higher. Among the important trends worldwide are the proliferation of the free-to-play model, and ...  |  read more...
USD 2,200
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