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Internet Market Research Reports & Industry Analysis

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Internet Industry Research & Market Reports

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Global Cloud Mobile Music Services Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... The industry is moving from a la carte ownership model toward subscription and ad-supported music, which would change consumers’ listening habit and would prompt them to experiment more with new music. This would result in ...  |  read more...
USD 2,500
Global Mobile Music Streaming Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... providers purchase digital rights from music recording companies and based on the subscription type, users can access tracks listed on the service provider's application and website. Many service providers offer online radio streaming services. The ...  |  read more...
USD 2,500
Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
5/27/2015 | published by: MarketsandMarkets
... by Clark Abt in the 1970s in his book “Serious Games”. It refers to various digital applications that are developed to impart learning through games. It includes games whose main purpose is not to entertain, ...  |  read more...
USD 4,650
Australia - Digital Media - Gaming and Gambling
5/26/2015 | published by: Paul Budde Communication Pty Ltd
... seen console games change dramatically, with games, music and movies merging, integrating and moving online. Online gaming and gambling can take players from outside the boundaries of their home countries where these online activities may ...  |  read more...
USD 225
Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors
6/4/2015 | published by: Market Intelligence & Consulting Institute
... United States to become the world's largest online game market. The 90's generation has become the target customers in replacement of the 80's generation, and leading online game vendors have placed a higher emphasis on ...  |  read more...
USD 1,600
The 2016 Report on Downloadable Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
The 2016 Report on Downloadable Music: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
Asia-Pacific Online Gaming Market 2015
4/21/2015 | published by: yStats.com GmbH & Co. KG
... leads the way in mobile gaming revenues, topping all other regions in 2014. Asia-Pacific also stands out in online gaming on computers, with five countries from this region on the list of the top ten ...  |  read more...
USD 1,050
Global Mobile Gaming Market 2015
4/24/2015 | published by: yStats.com GmbH & Co. KG
... mobile devices last year. While smartphones are ahead in usage, revenues from games played on tablets are growing more rapidly. Another trend is distribution of mobile games from messaging app platforms, especially widespread in Asia. ...  |  read more...
USD 1,050
Global Online Gaming Market 2015
4/16/2015 | published by: yStats.com GmbH & Co. KG
... rise further. Generally, as video game software sales growth slows or declines, mobile and online play are pushing digital game sales higher. Among the important trends worldwide are the proliferation of the free-to-play model, and ...  |  read more...
USD 2,200
Social Gaming Market in the US 2015-2019
5/6/2015 | published by: TechNavio - Infiniti Research Ltd.
... the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular across the globe. ...  |  read more...
USD 2,500
Worldwide Digital PC and Mac Gaming 2015–2019 Forecast
5/13/2015 | published by: IDC
... prepaid downloads/add-ons, and freemium or free-to-play titles. The role of digital distributors and online community providers is also considered in some depth. North America is broken out from a combined rest of the world region. ...  |  read more...
USD 4,500
Online Gambling in Italy
4/8/2015 | published by: Heernet Ventures Limited
... environment, major players and regulatory environment. The data is collated from authoritative sources and analysed by an in house team of analysts who are solely focused on researching the media, telecoms and technology industries. With ...  |  read more...
USD 300
Global Cloud Gaming Market 2015-2019
4/8/2015 | published by: TechNavio - Infiniti Research Ltd.
... games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide ...  |  read more...
USD 2,500
2015 U.S. Carrier services and Internet backbone services sold through Wired telecommunications carriers-Product & Services Report
4/15/2015 | published by: Barnes Reports
... features 2015 current and 2016 forecast estimates on the sales of Carrier services and Internet backbone services sold through Wired telecommunications carriers nationally and for all 50 U.S. States and up to 900 metro areas. ...  |  read more...
USD 199
2015 U.S. Internet telephony sold through Wired telecommunications carriers-Product & Services Report
4/15/2015 | published by: Barnes Reports
... and demographics. The report features 2015 current and 2016 forecast estimates on the sales of Internet telephony sold through Wired telecommunications carriers nationally and for all 50 U.S. States and up to 900 metro areas.  |  read more...
USD 199
The 2016 Report on Dating Web Sites: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by ...  |  read more...
USD 995
The 2016 Report on Digital Movie Delivery Services: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... advent of a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so ...  |  read more...
USD 995
Europe Online Gaming Market 2015
4/21/2015 | published by: yStats.com GmbH & Co. KG
... doubled in 2014, while smartphones and mobile phones overtook PCs as the device most used to play games. In the UK also the freemium games model was the growth driver, especially for mobile games, but ...  |  read more...
USD 1,050
Online Gambling in Italy
4/8/2015 | published by: Heernet Ventures Limited
... it includes information on recent M&A and investment activity. Research Approach Heernet Ventures` industry profiles provide an in depth and comprehensive analysis of a particular segment of the media and telecoms industry in a particular ...  |  read more...
USD 628
OTT Regulation - The Internet is becoming not-so-free
5/1/2015 | published by: IDATE
... galvanise the economy, there is now simply too much revenue involved for the players not to receive regulatory intervention. This report looks into such OTT regulatory landscape in the key areas of net neutrality, competition, ...  |  read more...
USD 2,300
The 2016-2021 World Outlook for Massively Multiplayer Online Role-Playing Games (MMORPG)
4/6/2015 | published by: Icon Group International, Inc.
... estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. ...  |  read more...
USD 995
Adult & Pornographic Websites in the US - Industry Market Research Report
2/24/2015 | published by: IBISWorld
... the industry is expected to recover thanks to emerging demand from mobile and tablet devices. Demand for pornographic and adult websites from emerging countries will also boost operators; consumption will increase with the adoption of ...  |  read more...
USD 1,020
Online Gambling (Global) - Industry Report
4/1/2015 | published by: Plimsoll Publishing Ltd.
... – analysing the 60 largest Online Gambling (Global) companies. The Online Gambling (Global) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the first section ...  |  read more...
USD 1,520
Global Online Gaming Market 2015-2019
3/11/2015 | published by: TechNavio - Infiniti Research Ltd.
... available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based ...  |  read more...
USD 3,000
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