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Internet Market Research Reports & Industry Analysis

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Internet Industry Research & Market Reports

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Asia/Pacific (Excluding Japan) Online Gaming 2014-2018 Forecast and Analysis
12/9/2014 | published by: IDC
... by number of subscribers and subscription revenue. Historical and forecast revenue data are shown for the markets of India, Indonesia, Korea, Malaysia, the Philippines, China, Singapore, Taiwan, Thailand, and Vietnam. The APEJ online gaming market ...  |  read more...
USD 5,000
Australia - Digital Media - Gaming and Gambling
12/18/2014 | published by: Paul Budde Communication Pty Ltd
... seen console games change dramatically, with games, music and movies merging, integrating and moving online. Online gaming and gambling can take players from outside the boundaries of their home countries where these online activities may ...  |  read more...
USD 125
China Gaming Market 2014–2018 Forecast and Analysis
10/1/2014 | published by: IDC
... its structure in 2013; and then focuses on the online gaming sector by comprehensively analyzing its background environment, development process, structure, revenue, market characteristics, and driving and hindering factors; and on major segments including domestically ...  |  read more...
USD 6,500
Internet Cafes (UK) - Industry Report
11/5/2014 | published by: Plimsoll Publishing Ltd.
... graphical analysis – analysing the 20 largest Internet Cafes (UK) companies. The Internet Cafes (UK) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the ...  |  read more...
USD 560
Online Betting (UK) - Industry Report
11/5/2014 | published by: Plimsoll Publishing Ltd.
... graphical analysis – analysing the 140 largest Online Betting (UK) companies. The Online Betting (UK) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the ...  |  read more...
USD 560
Online Gambling (Global) - Industry Report
11/5/2014 | published by: Plimsoll Publishing Ltd.
... – analysing the 60 largest Online Gambling (Global) companies. The Online Gambling (Global) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the first section ...  |  read more...
USD 1,520
Internet Service: State Industry Market Evaluator
6/30/2014 | published by: BizMiner
... volume, average firm, site and small business sales, sales per employee, market volume by employment class, employment by employment class and more. Additional statistics include failure rates (firms, establishments, small business, startups). startup activity rates ...  |  read more...
USD 699
Dating Services in Australia - Industry Market Research Report
8/8/2014 | published by: IBISWorld
... and newspaper. The industry also includes companies that organise singles events, such as speed dating. It does not include social networking sites. This report covers the scope, size, disposition and growth of the industry including ...  |  read more...
USD 965
Global Games Market : 2014-2018
9/17/2014 | published by: TechNavio - Infiniti Research Ltd.
... has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety ...  |  read more...
USD 3,000
Social Gaming Market in the APAC Region : 2014-2018
9/10/2014 | published by: TechNavio - Infiniti Research Ltd.
... of social interaction. Social games have features such as the ability to play with connected friends and chat with other players, which has led to an increase in the popularity of social gaming. The popularity ...  |  read more...
USD 2,500
Southeast Asia Online Gaming and Mobile Social Gaming Dynamic Market Analysis: January–March 2014 Update
7/14/2014 | published by: IDC
... strives to provide analyst insights on the latest happenings in the market. This includes country overviews, news updates, changes in key players; as well as changes in trends, new games released, and events and promotions. ...  |  read more...
USD 500
Gamifying the Enterprise
8/7/2014 | published by: IDC
... technologies for engagement and behavioral change programs. By adopting game mechanics and techniques and applying them to non-game settings, gamification serves as a powerful tool in incentivizing target audiences to undertake desired tasks or activities ...  |  read more...
USD 3,500
Worldwide PC/Mac Gamer and PC/Mac Gaming Peripheral 2014–2018 Forecast
8/21/2014 | published by: IDC
... into hardcore, enthusiast, and casual types. The study leverages the demographic, hardware, and game genre preference distinctions of these three gamer types to forecast retail sales volumes and revenue in six key PC/Mac gaming peripheral ...  |  read more...
USD 4,500
The Russian Internet Landscape
9/11/2014 | published by: Frost & Sullivan
... service mainly focuses on Russian B2C companies. Pure e-commerce companies (for example, Ulmart, Ozon.ru) are outside the focus of this study as e-commerce rests on a fundamentally different business model*. Equally beyond the focus are ...  |  read more...
USD 3,500
Computer Game Publishing in the UK - Industry Market Research Report
7/22/2014 | published by: IBISWorld
... and online platforms. The industry does not include non-gaming computer software such as operating systems (see IBISWorld report J58.290). This report covers the scope, size, disposition and growth of the industry including the key sensitivities ...  |  read more...
USD 875
Fantasy Sports Services in the US - Industry Market Research Report
8/20/2014 | published by: IBISWorld
... trades. Despite a stumble during the recession when per capita disposable income was low, the industry has posted double-digit annualized growth since 2007. This industry generates most of its revenue from advertisements, so as advertising ...  |  read more...
USD 1,020
Gamers and Gaming - US - September 2014
9/1/2014 | published by: Mintel International Group Ltd.
... as the free-to-play model, and supplemental premium content, however, have made long-term engagement a critical component of a game’s profitability.” - Bryant Harland, Technology and Media Analyst This report looks at the following issues: Gamers ...  |  read more...
USD 3,995
Global Digital Game Market : 2014-2018
7/14/2014 | published by: TechNavio - Infiniti Research Ltd.
... Arts Inc., Gameloft SA, Giant Interactive Group Inc., Konami Corp., Microsoft Corp., NCSOFT Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Rovio Entertainment Ltd., Sony Computers Entertainment Inc., Take-Two Interactive Software Inc., Ubisoft Entertainment SA, 4A ...  |  read more...
USD 3,000
Future of the Chinese Internet Market from the Observation of Leading Vendors; Acquisitions
9/3/2014 | published by: Market Intelligence & Consulting Institute
... Alibaba, social media and online gaming company Tencent, and search engine company Baidu have been competing for the throne in the Chinese Internet market, either through acquisitions or strategic alliance. With the emergence of new ...  |  read more...
USD 750
Online Games in China
1/28/2014 | published by: IBISWorld
... chat, which can be provided for free or on a fee or subscription basis. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included ...  |  read more...
USD 1,020
South Africa Mobile Value Added Services (MVAS) Market Outlook to 2018 - Driven by Rising Mobile Internet Penetration
4/1/2014 | published by: Ken Research
... size of mobile value added services such as messaging services, entertainment (music, games, TV/videos, Wallpapers, Themes and others), network services and other mobile services in South Africa. The report also entails the market share analysis ...  |  read more...
USD 850
Global Social Gaming Market 2014-2018
5/30/2014 | published by: TechNavio - Infiniti Research Ltd.
... Digital Entertainment plc, Peak Games, Supercell Oy, Wooga GmbH, Zynga Inc., CrowdStar Inc., Gameloft, Kabam Inc, Playdom Inc., Rovio Entertainment Ltd., Social Point S.L., TinyCo. Commenting on the report, an analyst from TechNavio’s team said: ...  |  read more...
USD 2,500
Mobile, Web and Online Games Market in China
4/1/2014 | published by: Pearl Research
... mobile operators, top apps, profitability of developers and other key metrics. In 2014, there was a significant shift in user activity from PC to mobile, driven by rapid expansion of China’s mobile Internet user base, ...  |  read more...
USD 5,000
Internet Retailing in China
3/18/2014 | published by: Euromonitor International
... to 2012, current value sales increased by 43% in 2013. Nonetheless, internet retailing continued to post well above the average growth rate for retailing in China, thanks to the convenience of shopping from home and ...  |  read more...
USD 900
Internet Retailing in the United Kingdom
3/19/2014 | published by: Euromonitor International
... central plank of the overall strategies of the vast majority of the UK’s leading store-based retailers in recent years. Click-and-collect services are becoming increasingly popular throughout the country, with many retailers adding drive-through facilities to ...  |  read more...
USD 900
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