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Internet Market Research Reports & Industry Analysis

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Internet Industry Research & Market Reports

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China Gaming Market 2014–2018 Forecast and Analysis
10/1/2014 | published by: IDC
... its structure in 2013; and then focuses on the online gaming sector by comprehensively analyzing its background environment, development process, structure, revenue, market characteristics, and driving and hindering factors; and on major segments including domestically ...  |  read more...
USD 6,500
Internet Cafes in the United Kingdom
10/2/2014 | published by: Plimsoll Publishing Ltd.
... and PROJECT COSMIC. Covering activities such as easygroup, easyhotel, easyinternetcafe, easycinema, easyeverything and includes a wealth of information on the financial trends over the past four years. latest Internet Cafes analysis is perfect for investors ...  |  read more...
USD 525
Online Betting in the United Kingdom
10/2/2014 | published by: Plimsoll Publishing Ltd.
... LTD. Covering activities such as sports betting, poker, casino, games, betting and includes a wealth of information on the financial trends over the past four years. latest Online Betting analysis is perfect for investors to: ...  |  read more...
USD 525
Internet Cafes (UK) - Industry Report
10/7/2014 | published by: Plimsoll Publishing Ltd.
... graphical analysis – analysing the 20 largest Internet Cafes (UK) companies. The Internet Cafes (UK) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the ...  |  read more...
USD 560
Online Betting (UK) - Industry Report
10/7/2014 | published by: Plimsoll Publishing Ltd.
... graphical analysis – analysing the 140 largest Online Betting (UK) companies. The Online Betting (UK) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the ...  |  read more...
USD 560
Online Gambling (Global) - Industry Report
10/7/2014 | published by: Plimsoll Publishing Ltd.
... – analysing the 60 largest Online Gambling (Global) companies. The Online Gambling (Global) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis. Indeed, the first section ...  |  read more...
USD 1,520
Global Games Market : 2014-2018
9/17/2014 | published by: TechNavio - Infiniti Research Ltd.
... has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety ...  |  read more...
USD 3,000
Social Gaming Market in the APAC Region : 2014-2018
9/10/2014 | published by: TechNavio - Infiniti Research Ltd.
... of social interaction. Social games have features such as the ability to play with connected friends and chat with other players, which has led to an increase in the popularity of social gaming. The popularity ...  |  read more...
USD 2,500
The Russian Internet Landscape
9/11/2014 | published by: Frost & Sullivan
... service mainly focuses on Russian B2C companies. Pure e-commerce companies (for example, Ulmart, Ozon.ru) are outside the focus of this study as e-commerce rests on a fundamentally different business model*. Equally beyond the focus are ...  |  read more...
USD 3,500
Dating Services in Australia - Industry Market Research Report
8/8/2014 | published by: IBISWorld
... and newspaper. The industry also includes companies that organise singles events, such as speed dating. It does not include social networking sites. This report covers the scope, size, disposition and growth of the industry including ...  |  read more...
USD 965
Gamifying the Enterprise
8/7/2014 | published by: IDC
... technologies for engagement and behavioral change programs. By adopting game mechanics and techniques and applying them to non-game settings, gamification serves as a powerful tool in incentivizing target audiences to undertake desired tasks or activities ...  |  read more...
USD 3,500
Worldwide PC/Mac Gamer and PC/Mac Gaming Peripheral 2014–2018 Forecast
8/21/2014 | published by: IDC
... into hardcore, enthusiast, and casual types. The study leverages the demographic, hardware, and game genre preference distinctions of these three gamer types to forecast retail sales volumes and revenue in six key PC/Mac gaming peripheral ...  |  read more...
USD 4,500
Gamers and Gaming - US - September 2014
9/1/2014 | published by: Mintel International Group Ltd.
... as the free-to-play model, and supplemental premium content, however, have made long-term engagement a critical component of a game’s profitability.” - Bryant Harland, Technology and Media Analyst This report looks at the following issues: Gamers ...  |  read more...
USD 3,995
Future of the Chinese Internet Market from the Observation of Leading Vendors; Acquisitions
9/3/2014 | published by: Market Intelligence & Consulting Institute
... Alibaba, social media and online gaming company Tencent, and search engine company Baidu have been competing for the throne in the Chinese Internet market, either through acquisitions or strategic alliance. With the emergence of new ...  |  read more...
USD 750
Internet Service: State Industry Market Evaluator
6/30/2014 | published by: BizMiner
... volume, average firm, site and small business sales, sales per employee, market volume by employment class, employment by employment class and more. Additional statistics include failure rates (firms, establishments, small business, startups). startup activity rates ...  |  read more...
USD 699
Southeast Asia Online Gaming and Mobile Social Gaming Dynamic Market Analysis: January–March 2014 Update
7/14/2014 | published by: IDC
... strives to provide analyst insights on the latest happenings in the market. This includes country overviews, news updates, changes in key players; as well as changes in trends, new games released, and events and promotions. ...  |  read more...
USD 500
Global Social Gaming Market 2014-2018
5/30/2014 | published by: TechNavio - Infiniti Research Ltd.
... Digital Entertainment plc, Peak Games, Supercell Oy, Wooga GmbH, Zynga Inc., CrowdStar Inc., Gameloft, Kabam Inc, Playdom Inc., Rovio Entertainment Ltd., Social Point S.L., TinyCo. Commenting on the report, an analyst from TechNavio’s team said: ...  |  read more...
USD 2,500
Malaysia Internet Usage and eCommerce 2014–2017 Analysis and Forecast
5/27/2014 | published by: IDC
... user behavior, including how people shop for and buy products and services. Businesses from all verticals are adapting ecommerce, abreast with consumers. Driven by both public and private sectors, all the required components for ecommerce ...  |  read more...
USD 4,500
Internet Retailing in Denmark
5/14/2014 | published by: Euromonitor International
... stores. High price sensitivity makes consumers value the possibility to compare offers and prices, just as the fact that internet retailers tend to be cheaper than store-based retailers contributes to the success of the channel. ...  |  read more...
USD 900
Internet Retailing in Peru
5/12/2014 | published by: Euromonitor International
... A significant proportion of the population remained untrusting of online transactions, due to the risk of identity theft and phishing. A significant number of consumers also preferred to see products in retail outlets and ask ...  |  read more...
USD 900
Internet Retailing in the US
5/19/2014 | published by: Euromonitor International
... and subscription services like Amazon Prime and ShopRunner offer consumers free two-day shipping. This reduces the likelihood that consumers will abandon shopping carts after seeing the shipping costs. Faster shipping at no costs also allows ...  |  read more...
USD 900
Computer Game Publishing in the UK - Industry Market Research Report
7/22/2014 | published by: IBISWorld
... and online platforms. The industry does not include non-gaming computer software such as operating systems (see IBISWorld report J58.290). This report covers the scope, size, disposition and growth of the industry including the key sensitivities ...  |  read more...
USD 875
Global Digital Game Market : 2014-2018
7/14/2014 | published by: TechNavio - Infiniti Research Ltd.
... Arts Inc., Gameloft SA, Giant Interactive Group Inc., Konami Corp., Microsoft Corp., NCSOFT Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Rovio Entertainment Ltd., Sony Computers Entertainment Inc., Take-Two Interactive Software Inc., Ubisoft Entertainment SA, 4A ...  |  read more...
USD 3,000
Internet Retailing in Indonesia
4/24/2014 | published by: Euromonitor International
... internet subscription. Easy access to the internet also encourages the increasing number of public places providing free Wi-Fi services, especially foodservice outlets. Growing usage of mobilephones, smartphones and tablets also serves as a base for ...  |  read more...
USD 900
Internet Retailing in Venezuela
5/14/2014 | published by: Euromonitor International
... a consequence, companies found it difficult to guarantee deliveries to online buyers when stocks were generally unreliable. Euromonitor International's Internet Retailing in Venezuela report offers insight into key trends and developments driving the industry. The ...  |  read more...
USD 900
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