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Entertainment Market Research Reports & Industry Analysis

The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.

The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.

As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.

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Entertainment Industry Research & Market Reports

  • Amusement Parks & Arcades in Canada - Industry Market Research Report

    ...as demand increased; however, the high fixed costs associated with running capital intensive operations hampered profit growth. Slow revenue growth is expected to continue over the next five years, as amusement park operators invest in ... Read More

  • Major Label Music Production in the US - Industry Market Research Report

    ...piracy has negatively affected major labels' revenue. In the coming years, the industry will continue to readjust their priorities to meet the standards of the digital marketplace. Industry operators cannot expect to completely eliminate the ... Read More

  • Global Sports Betting Market 2016-2020

    ...of sports betting available in the market. Some of the most popular games that involve high betting are football, horse racing, cricket, basketball, greyhound racing, baseball, and golf. More than 60% of the sports betting ... Read More

  • Ice Rinks - Industry Market Research Report

    ...forms of sports and exercise, took longer to rebound after the recession, as unemployment remained high and wages stagnated. Nevertheless, a resurgence in interest in ice hockey has helped replenish demand for ice rink management ... Read More

  • Indoor Sports Facilities Management - Industry Market Research Report

    ...revenue to grow. Demand for indoor sports facilities rebounded quickly from the recession as consumers increasingly perceived industry team sports services as a necessary health and social expense. Further improvements in consumer disposable income, consumer ... Read More

  • Global Box Office Market 2016-2020

    ...synchronization between the film makers and distributors regarding the screening of a movie in multiplexes. The movie screens also develop in quality as the 3D effects used in the films improves. Despite technological advances, high-end ... Read More

  • Amusement Parks & Arcades

    ...based in the US), as well as Compagnie des Alpes (France), Merlin Entertainments (UK), and Parques Reunidos (Spain); major arcade operators (all based in the US) include Namco Entertainment, Dave & Buster's, and CEC Entertainment ... Read More

  • Caravan Parks and Camping Grounds in Australia - Industry Market Research Report

    ...provide toilet, shower and laundry facilities for guests. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth ... Read More

  • Sports Facilities in the UK - Industry Market Research Report

    ...firms carry out the organisation and operation of outdoor and indoor sports events for professionals, amateurs or the general public, using their own facilities. The industry also includes managing and providing staff to operate these ... Read More

  • Home Audio and Cinema in India

    ...Cinema in India report offers a comprehensive guide to the size and shape of the in-home, portable and in-car consumer electronics products markets at a national level. It provides the latest retail sales data, allowing ... Read More

  • Adult Stores - Industry Market Research Report

    ...enjoyed the benefits of purchasing adult products online, which include anonymity, wider purchase selection and lower prices, industry revenue grew moderately. Still, the widespread acceptance of sex paraphernalia, evidenced by mainstream stores such as Walmart ... Read More

  • Fantasy Sports Services - Industry Market Research Report

    ...sports participation and viewership. Advertising and sponsorships on fantasy sports websites are one of the largest drivers of industry revenue. Internet ad spending has risen steadily as internet use increased, which has allowed industry revenue ... Read More

  • Bowling Centers

    ...O'Learys (Sweden), REVS Bowling & Entertainment (Canada), and Round One (Japan). Worldwide revenue for bowling centers is about $11 billion, according to Global Industry Analysts. Bowling is most popular in the US, Canada, and Japan ... Read More

  • Global Casinos & Online Gambling - Industry Market Research Report

    ...a shift of revenue growth from the United States toward Asia. While new markets in the United States are opening up as state governments attempt to acquire new sources of revenue, the shift in revenue ... Read More

  • Global Infield Groomer Market Research Report 2016

    ...Asia) and the main countries (United States, Germany, Japan and China). The report firstly introduced the Infield Groomer basics: definitions, classifications, applications and industry chain overview; industry policies and plans; product specifications; manufacturing processes; cost ... Read More

  • Global Women's Fairway Woods Market Research Report 2016

    ...Europe and Asia) and the main countries (United States, Germany, Japan and China). The report firstly introduced the Women's Fairway Woods basics: definitions, classifications, applications and industry chain overview; industry policies and plans; product specifications; ... Read More

  • Independent Label Music Production in the US - Industry Market Research Report

    ...Production industry. The three major record labels (Warner, Universal and Sony) are slowly adapting, while smaller independent labels are diversifying revenue streams to adjust to the changing landscape. Sales of physical media and digital downloads ... Read More

  • Music Publishing in the US - Industry Market Research Report

    ...to seek new revenue sources and become less dependent on traditional licensing platforms. To meet changing consumer needs, music publishers are continuously cultivating licensing agreements with new revenue streams like mobile outlets, online radio platforms ... Read More

  • Global Digital Music Content Market 2016-2020

    ...the help of digital music content websites, generally on a monthly subscription and free-to-access mode. However, the user cannot store it either in physical or in digital form. Spotify is an example of such service. ... Read More

  • Home Audio and Cinema in the Czech Republic

    ...was noticeable. High prices of home audio and cinema was another factor that caused sales to decline. Consumers often did not look to invest in such products as they are not necessities in their households. ... Read More

  • Home Audio and Cinema in the US

    ...previous disruptors such as digital media player docks, have seen tremendous losses in recent years because of wireless speakers, multi-room audio and soundbars. Euromonitor International's Home Audio and Cinema in USA report offers a comprehensive ... Read More

  • Online Gambling Market in the US 2016-2020

    ...country to country. In the US, the government has placed stringent regulations on online gambling, which varies from state to state. Vendors are also launching gambling apps for mobile devices to reach a larger audience. ... Read More

  • Home Audio and Cinema in Saudi Arabia

    ...and speaker systems. Consumers were tempted to upgrade their devices with newer, larger and higher quality ones for a better viewing experience of such sports events. Euromonitor International's Home Audio and Cinema in Saudi Arabia ... Read More

  • Home Audio and Cinema in Argentina

    ...products not perceived to be essential by local consumers suffered a significant drop in sales and promotions were unable to halt the fall. Euromonitor International's Home Audio and Cinema in Argentina report offers a comprehensive ... Read More

  • Film & Video

    ...(which controls the majority of Viacom and CBS Corporation), Twenty-First Century Fox, and The Walt Disney Company (all based in the US), as well as BBC Worldwide (the production and distribution arm of the British ... Read More

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