Enterprise Gamification: Creating a Leader's Edge
6/12/2013 | published by: IDC
... used to shape behaviors and achieve specific corporate goals in the areas of customer engagement and employee engagement. The study explores the following questions: What is gamification? How are enterprises currently using gamification, and what ...
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$3,500.00
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$4,650.00
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Games Software – France – a snapshot (2012)
6/6/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in France is given in EUR with a minimum of five years' historical data. ...
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$600.00
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$580.00
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$995.00
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$600.00
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$4,500.00
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Analysis of the Global Consumer Video Devices Market
4/29/2013 | published by: Frost & Sullivan
... market are global growth in content consumption; growing adoption of higher-end devices in emerging economies; and, continued innovation in terms of new form-factors, new device classes, and transformative user experiences. The primary challenges are the ...
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$6,000.00
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$3,000.00
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Video Games in the US - Industry Risk Rating Report
4/24/2013 | published by: IBISWorld
... of the business operating environment'. The report looks at the operational risk associated with this industry. Three types of risk are recognized in our analysis. These are: risk arising from within the industry itself (structural ...
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$1,020.00
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$1,020.00
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$1,020.00
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$1,020.00
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Multiscreen Video Strategies in CEE
4/23/2013 | published by: IDC
... home TV sets on mobile devices such as laptops, tablet computers, and smartphones, and considers the strategies that multiscreen providers are pursuing across the region. It concludes by providing recommendations and best practices for players ...
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$3,500.00
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$295.00
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$3,000.00
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$3,000.00
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$4,500.00
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Entertainment & Games Software
4/22/2013 | published by: First Research, Inc.
... Sony (Japan); and Ubisoft (France). Globally, consumers spend about $50 billion annually on video game software. Leading game software producing countries include the US, Japan, and Canada. Skyrocketing adoption of mobile devices and expanding markets ...
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$129.00
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Games Software – South Korea – a snapshot (2012)
4/22/2013 | published by: Mintel - Snapshots
... mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in South Korea is given in KRW with a minimum of five years' ...
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$600.00
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GDC 2013 Highlights and Takeaways
4/22/2013 | published by: IDC
... Developers Conference (GDC) 2013, which took place in San Francisco, California, in late March. This Insight excludes discussions of technical trends relating to gamer monetization, big data analytics of customer behaviors, and game marketing/ad innovations.
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$500.00
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Games Software – Italy – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. It includes new purchases but excludes updates and games incorporated as part of new hardware. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games ...
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$600.00
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Games Software – Germany – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Germany is given in EUR with a minimum of five years' historical data. ...
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$600.00
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Games Software – Canada – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Canada is given in CAD with a minimum of five years' historical data. ...
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$600.00
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Games Software – South Africa – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in South Africa is given in ZAR with a minimum of five years' ...
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$600.00
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