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Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

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Video Games in the US
7/8/2016 | published by: Euromonitor International
... year-on-year for the seventh consecutive year in 2015, while video games software continued to grow by double digits, as US consumers purchased more of their games and contents through the expanding digital marketplaces at their ...  |  read more...
USD 990
Social Network Game Development - Industry Market Research Report
7/13/2016 | published by: IBISWorld
... to social networks has driven industry revenue over the period. In the coming years, the industry will continue to experience strong growth. The surge in smartphone popularity and internet connections will continue, linking more people ...  |  read more...
USD 1,020
Video Games in Argentina
7/12/2016 | published by: Euromonitor International
... were connected to the internet and e-commerce value sales grew by 71% reaching ARS68 billion. Moreover, video games increased by 32% in current value to reach ARS5.6 billion. Euromonitor International's Video Games in Argentina report ...  |  read more...
USD 990
Games Consoles in France
6/27/2016 | published by: MarketLine
... contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the France games consoles market. Includes market size and ...  |  read more...
USD 350
Global Games Consoles
6/27/2016 | published by: MarketLine
... of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size and segmentation data, ...  |  read more...
USD 350
Games Consoles in Europe
6/27/2016 | published by: MarketLine
... contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe games consoles market. Includes market size and ...  |  read more...
USD 350
COMPUTEX 2016: Reviving the PC Through Gaming and Virtual Reality
6/17/2016 | published by: IDC
... June 4, 2016. Despite the organizer's efforts to shift the event's focus to Internet of things (IoT) and start-ups, this show has long reflected Taiwan's focus on PCs and components, which meant that virtual reality ...  |  read more...
USD 1,500
Video Games in the United Kingdom
6/30/2016 | published by: Euromonitor International
... in current value terms. Mobile games benefitted from the growing penetration rate of smartphones and tablets and an increasing percentage of the population playing video games on a regular basis. Furthermore, console games downloads became ...  |  read more...
USD 990
Video Games in South Korea
6/21/2016 | published by: Euromonitor International
... value share for online games. Considering the extremely high penetration of smartphones among South Koreans, the dominance of mobile games since 2012 is a natural consequence. Console games are a relatively weak area in the ...  |  read more...
USD 990
Motion Picture and Video Production in Australia - Industry Market Research Report
6/17/2016 | published by: IBISWorld
... digital visual media such as film or video (including DVD and Blu-ray). This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry ...  |  read more...
USD 965
Video Games in Hong Kong, China
6/20/2016 | published by: Euromonitor International
... to the slowing of demand for PlayStation 4 and Xbox One. While the upgrade from previous generation consoles such as PlayStation 3 and Xbox 360 continued into 2015, hand-held consoles continue to suffer from competition ...  |  read more...
USD 990
Video Games in Poland
6/20/2016 | published by: Euromonitor International
... and console games, the decreasing rate of piracy and strong growth in mobile games. Apart from various cyclical factors, sales of video games also continue to benefit from the strong competition which exists among retailers ...  |  read more...
USD 990
Video Games in Sweden
6/20/2016 | published by: Euromonitor International
... that video games in Sweden performed well in current value terms due to increased spending from regular players. This was backed up by the trade organisation Dataspelsbranchen, which said that the average revenue per paying ...  |  read more...
USD 990
Video Games in China
6/17/2016 | published by: Euromonitor International
... development of online games, which accounted for 65% of the whole video games category. Due to the lack of new outstanding games, the depression trend of classic MMORPG games, and attacks from mobile games, online ...  |  read more...
USD 990
Video Games in Singapore
6/17/2016 | published by: Euromonitor International
... option for in-app purchase, thus increasing accessibility for consumers without requiring commitment to purchase before testing. Console games, on the other hand, often require an outright purchase and are thus more of a source of ...  |  read more...
USD 990
Video Games in Ukraine
6/17/2016 | published by: Euromonitor International
... games increased from 75% in 2014 to 88% in 2015. The increase was based on the following. First, video games software is sold in US dollars, so local currency devaluation boosted value sales. On the ...  |  read more...
USD 990
Video Games in India
6/16/2016 | published by: Euromonitor International
... from 16% in 2012 to 32% in 2015 and this is because of the introduction of cheaper mobile phones and consumers using smartphones from a very young age. With the increasing availability of smartphones, the ...  |  read more...
USD 990
Video Games in Indonesia
6/16/2016 | published by: Euromonitor International
... originally dominated by free-to-play online games, which can be played anytime in internet cafes. Such games are popular because of their affordability and re-playability compared to other types of video games, such as computer or ...  |  read more...
USD 990
Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming
6/23/2016 | published by: Paul Budde Communication Pty Ltd
... on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with ...  |  read more...
USD 115
Entertainment & Games Software
6/27/2016 | published by: First Research, Inc.
... and Sega (Japan); Ubisoft (France); and King Digital (Ireland). Global video game revenue from all channels, including mobile games on smart phones and tablets, totals about $72 billion, according to PricewaterhouseCoopers. Skyrocketing adoption of mobile ...  |  read more...
USD 129
Virtual Reality Market Hardware (Head Mounted Display, Input System) & Software (Real Estate, Live Events, Videogame, Video Entertainment, HealthCare) Global Analysis
6/24/2016 | published by: Renub Research
... will increase by 8 times by 2020, from its current market size. In the global virtual reality market, application segment will lead the market over the hardware segment. Healthcare is the leading segment in 2016. ...  |  read more...
USD 1,150
3D Gaming Console Market Outlook - Market Size, Segmentation, Market share & Competitive Landscape (2016-2021)
7/1/2016 | published by: Mordor Intelligence LLP
... stereoscopic images improves the experience of the gameplay and provide realism to it by creating the illusion of depth, and providing accurate structural localization and offer better feeling of surface materials in the gaming environment. ...  |  read more...
USD 800
Video Games in Taiwan
6/24/2016 | published by: Euromonitor International
... be attributed to strong demand for video games software, driven by growth in the video gaming population. Fast internet speeds allow consumers to play video games anywhere and at any time, with easy connections via ...  |  read more...
USD 990
Video Games in Malaysia
6/22/2016 | published by: Euromonitor International
... Christmas 2015. Euromonitor International's Video Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you ...  |  read more...
USD 990
Worldwide Digital PC and Mac Gaming Forecast, 2016–2020
6/27/2016 | published by: IDC
... along a number of dimensions."eSports-oriented titles have reinvigorated the PC gaming landscape in recent years, and it appears that client-based free-to-play PC titles are on track to generate nearly 60% of market revenue by 2020." ...  |  read more...
USD 4,500
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