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Video Games: market research reports

1596
Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games market research reports and industry analysis

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Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)
6/8/2013 | published by: MarketsandMarkets
... particular brand in consumer gamification and engage employees with the organizational strategies and plans in employee gamification. The traditional way of engagement is to advertise the product or ideas and flash it across the portal ...  |  read more...
$4,650.00
Games Software – France – a snapshot (2012)
6/6/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in France is given in EUR with a minimum of five years' historical data. ...  |  read more...
$600.00
China Game Apparatus & Recreational Equipment Mfg. Industry Profile - CIC246
5/31/2013 | published by: Beijing Zeefer Consulting Ltd.
... in visualized form of data map, the report provides key data and concise analyses on the game apparatus & recreational equipment mfg. industry in China, a list of major 20 enterprises in the sector as ...  |  read more...
$580.00
Global Digital Media - Online and Mobile Entertainment are Key Drivers
5/13/2013 | published by: Paul Budde Communication Pty Ltd
... updating social networks, browsing interesting websites, watching online videos, downloading and listening to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services ...  |  read more...
$995.00
Television and Radio Receivers, Sound and Video Recording Devices in Mexico: ISIC 323
5/2/2013 | published by: Euromonitor International
... the size and shape of the Television and Radio Receivers, Sound and Video Recording Devices market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. ...  |  read more...
$600.00
U.S. Subscription Over-the-Top Video Services Subscriber 2013–2017 Forecast
4/29/2013 | published by: IDC
... segmented to reflect adoption by households that do and do not subscribe to traditional multichannel pay TV services. "Over 32 million U.S. households subscribed to at least one subscription OTT video service at the end ...  |  read more...
$4,500.00
Analysis of the Global Consumer Video Devices Market
4/29/2013 | published by: Frost & Sullivan
... market are global growth in content consumption; growing adoption of higher-end devices in emerging economies; and, continued innovation in terms of new form-factors, new device classes, and transformative user experiences. The primary challenges are the ...  |  read more...
$6,000.00
China Online Gaming Dynamic Market Analysis: January–March 2013 Update
4/29/2013 | published by: IDC
... the market between January and March 2013. This includes the market overview, news updates, key industry player updates, trends, new games releases, events, and promotions. It also provides recommendations for service providers and game developers.  |  read more...
$3,000.00
Video Games in the US - Industry Risk Rating Report
4/24/2013 | published by: IBISWorld
... of the business operating environment'. The report looks at the operational risk associated with this industry. Three types of risk are recognized in our analysis. These are: risk arising from within the industry itself (structural ...  |  read more...
$1,020.00
Video Game Software Publishing in the US - Industry Risk Rating Report
4/24/2013 | published by: IBISWorld
... or otherwise, of the business operating environment'. The report looks at the operational risk associated with this industry. Three types of risk are recognized in our analysis. These are: risk arising from within the industry ...  |  read more...
$1,020.00
Movie & Video Distribution in the US - Industry Risk Rating Report
4/24/2013 | published by: IBISWorld
... or otherwise, of the business operating environment'. The report looks at the operational risk associated with this industry. Three types of risk are recognized in our analysis. These are: risk arising from within the industry ...  |  read more...
$1,020.00
DVD, Game & Video Rental in the US - Industry Risk Rating Report
4/24/2013 | published by: IBISWorld
... difficulty, or otherwise, of the business operating environment'. The report looks at the operational risk associated with this industry. Three types of risk are recognized in our analysis. These are: risk arising from within the ...  |  read more...
$1,020.00
Multiscreen Video Strategies in CEE
4/23/2013 | published by: IDC
... home TV sets on mobile devices such as laptops, tablet computers, and smartphones, and considers the strategies that multiscreen providers are pursuing across the region. It concludes by providing recommendations and best practices for players ...  |  read more...
$3,500.00
Gamification Market Overview: How Gamification Changes Customer Engagement
4/23/2013 | published by: Uniqloud Limited
... vendor overview and collection of case studies across industries. It closes with an implementation framework and a conclusion including opportunities & risks. Companies mentioned: Badgeville 500friends Arcaris Echo.it ExpertOffice Growth Engineering Healthper Inc. Hoopla Software ...  |  read more...
$295.00
Southeast Asia Online Gaming Dynamic Market Analysis: January–March 2013 Update
4/23/2013 | published by: IDC
... country overview, news updates, and changes in key players, as well as changes in trends, new games released, and events and promotions. It also provides recommendations for service providers and game developers. This study covers ...  |  read more...
$3,000.00
South Korea Online Gaming Dynamic Market Analysis: January–March 2013 Update
4/23/2013 | published by: IDC
... and March 2013. This includes country overview, news updates, and changes in key players, as well as changes in trends, new game releases, events, and promotions. It also provides recommendations for service providers and game ...  |  read more...
$3,000.00
Worldwide Gaming-Optimized Handheld, Smartphone, and Tablet Gaming 2013–2017 Forecast
4/22/2013 | published by: IDC
... and tablet game software sales through 2017, with some consideration given to the specifics of iOS, Android, and other operating system and distribution platforms. Regional breakdowns include North America, Western Europe, Asia/Pacific (Japan and APEJ), ...  |  read more...
$4,500.00
Entertainment & Games Software
4/22/2013 | published by: First Research, Inc.
... Sony (Japan); and Ubisoft (France). Globally, consumers spend about $50 billion annually on video game software. Leading game software producing countries include the US, Japan, and Canada. Skyrocketing adoption of mobile devices and expanding markets ...  |  read more...
$129.00
Games Software – South Korea – a snapshot (2012)
4/22/2013 | published by: Mintel - Snapshots
... mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in South Korea is given in KRW with a minimum of five years' ...  |  read more...
$600.00
GDC 2013 Highlights and Takeaways
4/22/2013 | published by: IDC
... Developers Conference (GDC) 2013, which took place in San Francisco, California, in late March. This Insight excludes discussions of technical trends relating to gamer monetization, big data analytics of customer behaviors, and game marketing/ad innovations.  |  read more...
$500.00
Games Software – Italy – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. It includes new purchases but excludes updates and games incorporated as part of new hardware. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games ...  |  read more...
$600.00
Games Software – Germany – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Germany is given in EUR with a minimum of five years' historical data. ...  |  read more...
$600.00
Games Software – Canada – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Canada is given in CAD with a minimum of five years' historical data. ...  |  read more...
$600.00
Games Software – South Africa – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in South Africa is given in ZAR with a minimum of five years' ...  |  read more...
$600.00
Games Software – Australia – a snapshot (2012)
4/19/2013 | published by: Mintel - Snapshots
... equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Australia is given in AUD with a minimum of five years' historical data. ...  |  read more...
$600.00
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