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Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

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Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game
6/9/2016 | published by: IDC
... broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world region. The state of digital-only microconsoles is also considered in some detail."Sony's PlayStation 4 put some additional distance between itself ...  |  read more...
USD 4,500
Film & Video
6/13/2016 | published by: First Research, Inc.
... (which controls the majority of Viacom and CBS Corporation), Twenty-First Century Fox, and The Walt Disney Company (all based in the US), as well as BBC Worldwide (the production and distribution arm of the British ...  |  read more...
USD 129
COMPUTEX 2016: Reviving the PC Through Gaming and Virtual Reality
6/17/2016 | published by: IDC
... June 4, 2016. Despite the organizer's efforts to shift the event's focus to Internet of things (IoT) and start-ups, this show has long reflected Taiwan's focus on PCs and components, which meant that virtual reality ...  |  read more...
USD 1,500
Video Games in Singapore
6/17/2016 | published by: Euromonitor International
... option for in-app purchase, thus increasing accessibility for consumers without requiring commitment to purchase before testing. Console games, on the other hand, often require an outright purchase and are thus more of a source of ...  |  read more...
USD 990
Video Games in Ukraine
6/17/2016 | published by: Euromonitor International
... games increased from 75% in 2014 to 88% in 2015. The increase was based on the following. First, video games software is sold in US dollars, so local currency devaluation boosted value sales. On the ...  |  read more...
USD 990
Video Games in India
6/16/2016 | published by: Euromonitor International
... from 16% in 2012 to 32% in 2015 and this is because of the introduction of cheaper mobile phones and consumers using smartphones from a very young age. With the increasing availability of smartphones, the ...  |  read more...
USD 990
Video Games in Indonesia
6/16/2016 | published by: Euromonitor International
... originally dominated by free-to-play online games, which can be played anytime in internet cafes. Such games are popular because of their affordability and re-playability compared to other types of video games, such as computer or ...  |  read more...
USD 990
Virtual Reality Market Hardware (Head Mounted Display, Input System) & Software (Real Estate, Live Events, Videogame, Video Entertainment, HealthCare) Global Analysis
6/24/2016 | published by: Renub Research
... will increase by 8 times by 2020, from its current market size. In the global virtual reality market, application segment will lead the market over the hardware segment. Healthcare is the leading segment in 2016. ...  |  read more...
USD 1,150
Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming
6/23/2016 | published by: Paul Budde Communication Pty Ltd
... on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with ...  |  read more...
USD 115
Entertainment & Games Software
6/27/2016 | published by: First Research, Inc.
... and Sega (Japan); Ubisoft (France); and King Digital (Ireland). Global video game revenue from all channels, including mobile games on smart phones and tablets, totals about $72 billion, according to PricewaterhouseCoopers. Skyrocketing adoption of mobile ...  |  read more...
USD 129
Video Tape and Disc Rental - 2016 Insights & Benchmarking Report (Covers 2007-2020)
6/15/2016 | published by: Kentley Insights
... the Video Tape and Disc Rental industry. Providing a 360-degree view of the industry, there are over 100+ revenue, cost, financial and organizational benchmarks in this report. Understand how this report can address your needs ...  |  read more...
USD 295
Global Cloud Gaming Market 2016-2020
5/27/2016 | published by: TechNavio - Infiniti Research Ltd.
... passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms. Individuals require platforms such as TVs, consoles, mobile devices, and PCs ...  |  read more...
USD 2,500
Australia - Digital Media - Social Networks, Gaming and Gambling
5/18/2016 | published by: Paul Budde Communication Pty Ltd
... needing a console has increased access and created distinctions between console vs. casual gamers. Games are now integrated with other online services such as music and movies. The video and computer games industry in Australia ...  |  read more...
USD 225
IoS Based Mobile Games - Market Trends & Insights
6/1/2016 | published by: Global Industry Analysts
... market China. Also included are global competitive player market shares encompassing China. Please note: Reports are sold as single-site single-user licenses. The delivery time for hard copies is between 3-5 business days, as each hard ...  |  read more...
USD 495
2016 U.S. Game software publishing sold through Software publishing-Product & Services Report
4/15/2016 | published by: Barnes Reports
... and demographics. The report features 2016 current and 2017 forecast estimates on the sales of Game software publishing sold through Software publishing nationally and for all 50 U.S. States and up to 900 metro areas.  |  read more...
USD 199
Video Games Market Trends in China
4/15/2016 | published by: Asia Market Information & Development Company
... manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China ...  |  read more...
USD 3,000
Global Online Gaming Market 2016-2020
5/12/2016 | published by: TechNavio - Infiniti Research Ltd.
... purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, ...  |  read more...
USD 2,500
Gaming Social Media Advertising Spend in India
4/15/2016 | published by: Socintel360
... in the country has increased at a CAGR of 60.0%. This growth is expected to continue in 2016 with brands expected to spend US$18 million, representing an increase of 50.2% over 2015. Over the forecast ...  |  read more...
USD 425
Gaming Advertising Spend in the US
4/15/2016 | published by: Socintel360
... the country has increased at a CAGR of 16.0%. This growth is expected to continue in 2016 with brands expected to spend US$2,525 million, representing an increase of 10.8% over 2015. Over the forecast period ...  |  read more...
USD 325
Gaming Advertising Spend in the UK
4/15/2016 | published by: Socintel360
... the country has increased at a CAGR of 34.1%. This growth is expected to continue in 2016 with brands expected to spend US$486 million, representing an increase of 27.6% over 2015. Over the forecast period ...  |  read more...
USD 325
Gaming Advertising Spend in India
4/15/2016 | published by: Socintel360
... has increased at a CAGR of 39.0%. This growth is expected to continue in 2016 with brands expected to spend US$33 million, representing an increase of 34.7% over 2015. Over the forecast period (2016-2020), Socintel360 ...  |  read more...
USD 325
2016 U.S. Record, CD, Tape Production Industry-Industry & Market Report
4/10/2016 | published by: Barnes Reports
... the size of the industry (sales, establishments, employment) nationally and for all 50 U.S. States and over 900 metro areas. Other data include financial ratios, number of firms, payroll, industry definition, 5-year historical trends on ...  |  read more...
USD 149
Strategic Assessment of Worldwide eSports Market – Forecast Till 2021
4/12/2016 | published by: Beige Market Intelligence
... enormous rate worldwide. eSports has been recognized as a mainstream gaming event only in the last decade and has developed from its initial concept of multiplayer video gaming competitions. Currently, gamers participate in these events ...  |  read more...
USD 2,995
Amazon Best Sellers Tracker: Digital Video Games (Germany, April 2016)
4/4/2016 | published by: ResearchFarm Ltd.
... various categories and countries on the Amazon websites. This service has been launched in October 2013 and represents the only benchmark available for Amazon. Amazon operates the most professional online marketplace in the world. Neither ...  |  read more...
USD 798.40
Amazon Best Sellers Tracker: Video Games (United States, April 2016)
4/4/2016 | published by: ResearchFarm Ltd.
... various categories and countries on the Amazon websites. This service has been launched in October 2013 and represents the only benchmark available for Amazon. Amazon operates the most professional online marketplace in the world. Neither ...  |  read more...
USD 798.40
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