Annual Report on China’s Mobile Game Market2006Analysys InternationalAugust 31, 2006 80 Pages - SKU: ANIN1426898 |
- 1 Definition and Research Scope of Mobile Game
- 1.1 Definition and classification of value-added service
- 1.2 Definition and classification of mobile game
- 1.3 Research scope and terms
- 2 Analysis of market segment competition of domestic games
- 2.1 Analysis of user competition
- 2.1.1 Competition of user groups
- 2.1.2 Competition of using time and using mode of users
- 2.2 Analysis of competition of terminals and channels
- 2.2.1 Comparision of game terminals
- 2.2.2 Analysis of channels of domestic games
- 3 Mobile game value-added service market
- 3.1 Analysis of mobile game value-added service market
- 3.1.1 Mobile value-added service market
- 3.1.2 Mobile game market
- 3.2 Analysis of industry chain of mobile game
- 3.2.1 Analysis of current industry chain of mobile game
- 3.2.2 Analysis of difference between industry chain of mobile games and other games
- 3.3 Analysis of business mode of mobile game
- 4 Forecast of development of mobile game market
- 4.1 Analysis of market anticipation of mobile game value-added service
- 4.2 Forecast of development of mobile game market
- 4.3 Forecast of market development of various platforms
- 4.3.1 Message
- 4.3.2 WAP
- 4.3.3 JAVA
- 4.3.4 BREW
- 4.3.5 Online games
- 4.4 Analysis of factors affecting the development of mobile game value-added service market
- 5 Analysis of influence of 3G on the development of mobile game industry
- 5.1 Analysis of evolvement of industry chain of mobile game
- 5.2 Analysis of changes of business mode of mobile game
- 5.3 Analysis of influence of mobile form change on the development of game industry
- 6 Market analysis of mobile game value-added service of operators
- 6.1 China Mobile
- 6.2 China Unicom
- 7 Analysis of market ompetition of major SPs of mpbile games
- 7.1 Analysis of market ompetition of mobile games on different platforms
- 7.1.1 Message
- 7.1.2 WAP
- 7.1.3 JAVA
- 7.1.4 BREW
- 7.2 Analysis of market ompetition of major SPs
- 7.2.1 KongZhong
- 7.2.2 Mig
- 7.2.3 Linktone
- 7.2.4 Digifun
- 7.2.5 Magma Digital
- 7.2.6 Joymobile
- 7.2.7 M Dream
- 7.2.8 Moloon
- 7.2.9 Ojava
- 7.2.10 Sina mobile games
- Appendix: Analysys’ data collection flow and methodology
- 1 Introduction
- 2 Research approaches of consumer market
- 3 Research approaches of different enterprise market
- 4 Data analysis flow and method
- List of Figures
- Figure 1-1 Classification of service users of value-added service
- Figure 1-2 Classification of mobile value-added service
- Figure 1-3 Classification of games
- Figure 2-1 Comparision of terminal features and user experience of various games
- Figure 2-2 Influence of user experience mode on the development of game
- Figure 2-3 Comparision of portability and supporting ability of game terminals
- Figure 3-1 Market share of various value-added mobile services 2005 (Units in hundred millions Yuan)
- Figure 3-2 Market share of various value-added mobile services 2005
- Figure 3-3 Market size of domestic mobile game 2004-2005
- Figure 3-4 Game revenue structure of various platforms of domestic mobile game market 2005
- Figure 3-5 Market segment size of mobile game 2004-2005
- Figure 3-6 Three major cooperation modes in mobile game industry
- Figure 4-1Analysis of market anticipation of mobile game service market
- Figure 4-2 Forecast of market size of mobile game 2006-2008
- Figure 4-3 Forecast of market segment of mobile game 2006-2008
- Figure 4-4 Forecast of active user scale of mobile game 2006-2008
- Figure 4-5 Forecast of ARPU value of mobile game 2006-2008
- Figure 4-6 Forecast of market size and market share of SMS mobile game 2006-2008
- Figure 4-7 Forecast of user scale of SMS mobile games and ARPU value
- Figure 4-8 Forecast of market size and market share of WAP mobile game 2006-2008
- Figure 4-9 Forecast of user scale of WAP mobile games and ARPU value
- Figure 4-10 Forecast of market size and market share of JAVA mobile game 2006-2008
- Figure 4-11 Forecast of user scale of JAVA mobile games and ARPU value
- Figure 4-12 Forecast of market size and market share of BREW mobile game 2006-2008
- Figure 4-13 Forecast of user scale of BREW mobile games and ARPU value
- Figure 4-14 Forecast of market size and market share of online mobile game 2006-2008
- Figure 4-15 Forecast of user scale of online mobile games and ARPU value
- Figure 5-1 Developing trend of industry chain of mobile game
- Figure 5-2 3W2H analysis model affecting the development of mobile game market
- Figure 5-3 Developing trend of user needs of value-added service
- Figure 5-4 Developing trend of mobile application
- Figure 6-1 Operator revenue structure of China Mobile mobile game market 2005
- Figure 6-2 SP revenue structure of China Mobile mobile game market 2005
- Figure 6-3 Operator revenue structure of China Unicom mobile game market 2005
- Figure 6-4 SP revenue structure of China Unicom mobile game market 2005
- Figure 7-1 Market share of message mobile game industry 2005
- Figure 7-2 Market share of WAP mobile game industry 2005
- Figure 7-3 Market share of JAVA mobile game industry 2005
- Figure 7-4 Market share of BREW SP
- List of Tables
- Table 1-1 Typical features of value-added service of mobile game
- Table 2-1 Different user experiences of existing platforms
- Table 3-1 Increased revenue of various value-asdded services in 2005
- Table 6-1 Revenue of mobile game market of China Mobile
- Table 6-2 Revenue structure of mobile game market of China Mobile
- Table 6-3 Revenue of mobile game market of China Unicom
- Table 6-4 Revenue of mobile game market of China Unicom
- Table 7-1 Major mobile game products and charge of KongZhong
- Table 7-2 Major mobile game products and charge of Mig
- Table 7-3 Major mobile game products and charge of Linktone
- Table 7-4 Major mobile game products and charge of Digifun
- Table 7-5 Major mobile game products and charge of Magma Digital
- Table 7-6 Major mobile game products and charge of Joymobile
- Table 7-7 Major mobile game products and charge of M Dream
- Table 7-8 Major mobile game products and charge of Moloon
- Table 7-9 Major mobile game products and charge of Ojava
- Table 7-10 Major mobile game products and charge of Sina
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