Media Influence on Consumer Choice: Video Game Systems and SoftwareAd-ologyNovember 24, 2008 46 Pages - SKU: ADL2230030 |
- I. Executive Summary
- II. Survey Findings
- III. Consumer Spending
- IV. Methodology+Definitions
- TABLE OF FIGURES
- 1. Percentage of U.S. Adults That Have Purchased Video Games, Video Game Systems Recently
- 2. Demographic Analysis of U.S. Adults That Have Purchased Video Games, Video Game Systems Recently
- 3. Preference of Purchase Location (U.S. Video Games, Video Game Systems Purchasers 18+)
- 4. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers (18+) That Prefer to
- Purchase Online
- 5. Factors that are Most Important in Product Purchase or Location of Purchase (U.S. Adults 18+)
- 6. Factors that are Most Important in Product Purchase or Location of Purchase by Age
- 7. Factors that are Most Important in Product Purchase or Location of Purchase by Gender
- 8. Factors that are Most Important in Product Purchase or Location of Purchase by Race
- 9. Factors that are Most Important in Product Purchase or Location of Purchase by U.S. Region
- 10. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Who Consider Price More
- Important than Product Quality
- 11. U.S. Video Games, Video Game Systems Purchasers (18+) Somewhat or Significantly Influenced by
- Information/Advertising from Online Media
- 12. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Social
- Networking and User-Generated Content
- 13. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Online Video
- 14. U.S. Video Games, Video Game Systems Purchasers (18+) Somewhat or Significantly Influenced by
- Information/Advertising from Traditional Media
- 15. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Newspapers
- 16. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Television
- 17. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Radio
- 18. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Direct Mail
- Advertising
- 19. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Magazines
- 20. Demographic Analysis of U.S. Video Games, Video Game Systems Purchasers Influenced by Out-of-Home
- Advertising
- 21. Percentage of U.S. Video Games, Video Game Systems Purchasers (18+) who consider Sports Marketing
- Somewhat or Very Important
- 22. Demographic Analysis of Video Games, Video Game Systems Purchasers who consider Sports Marketing
- Somewhat or Very Important
- 23. Percentage of U.S. Video Games, Video Game Systems Purchasers (18+) who consider Cause Marketing
- Somewhat or Very Important
- 24. Demographic Analysis of Video Games, Video Game Systems Purchasers who consider Cause Marketing
- Somewhat or Very Important
- CONSUMER SPENDING FIGURES
- 1. 2008 U.S. TV Market Comparison of Consumer Spending on Video game hardware and software (Estimated
- Total per Market)
- 2. 2008 U.S. TV Market Comparison of Consumer Spending on Video game hardware and software (Estimated
- Average Per Household per Market)
- 3. 2008 U.S. Consumer Spending on Video game hardware and software by Life Stage Cluster
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