Media Influence on Consumer Choice: Video Game Systems and Software


November 24, 2008
46 Pages - SKU: ADL2230030
License type:
Countries covered: United States

The U.S. video game industry is a growing, multi-billion dollar business and new hardware does more than just play games - it can open up a consumer’s home to TV, chat and more. The growing popularity of ‘social gaming’ in the form of massive multiplayer online games (MMOG) and virtual worlds mirrors the exponential growth of online social communities.

This report includes extensive detail on the level of influence 15 different types of online and traditional media had on purchases, and reveals significant influence by online product reviews. Online media covered: Manufacturer Web sites, Store Web sites, Other Web sites, Auction Web sites, Videos, Blogs, Product Reviews, Email, and Search Results. Traditional media types covered: Direct Mail, Magazine, Newspaper, Out-of-Home, Radio, and Television.

Many factors play a role in the purchase of video game systems and software and the report examines the importance of factors like product quality, product availability, price, and brand name.

The report also offers insights on how receptive consumers are to buying online instead of in a store, as well data on the importance of product availability in the decision on where to purchase.



More United States Leisure Software reports

Video Game Software Publishing in the US - Industry Risk Rating Report by IBISWorld
Industry Risk Ratings SynopsisThis Industry Risk Ratings report from IBISWorld evaluates the inherent risks associated with the Video Game Software Publishing in the US industry. ...
Entertainment & Games Software by First Research, Inc.
Entertainment & Games SoftwareBrief Excerpt from Industry Overview Chapter:Companies in this industry create video games and other entertainment software. Major companies include Activision Blizzard and ...
Games Software – US – a snapshot (2012) by Mintel - Snapshots
Games Software in US by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012. This market covers ...
2013 U.S. Game software publishing sold through Software publishing-Product & Services Report by Barnes Reports
The 2013 U.S. Game software publishing sold through Software publishing-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts ...
See all reports like this >>

More United States reports

The 2013-2018 Outlook for Relish in the United States by Icon Group International, Inc.
This econometric study covers the latent demand outlook for relish across the states and cities of the United States. Latent demand (in millions of U.S. ...
The 2013-2018 Outlook for Indian Breads in the United States by Icon Group International, Inc.
This econometric study covers the latent demand outlook for Indian breads across the states and cities of the United States. Latent demand (in millions of ...
D&B Country RiskLine Report: The United States of America by Dun & Bradstreet Inc.
This D&B Country RiskLine Report will help you analyze the risks, opportunities and likely payment delays when doing business in this country. It includes ...
D&B Country Report: The United States of America by Dun & Bradstreet Inc.
D&B Country Report. Comprehensive information for evaluating risks and opportunities when trading or investing in this country. Providing critical information and analysis on ...
See all reports like this >>